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March 19th, 2025, 11:31 #1181DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 19th, 2025, 12:29 #1182
Goodman Games core ruleset updated (2025-03-19):
[Fixed] NPC sheet not updating read-only status when edit mode changed.
[Fixed] Plantient base movement set to 30 instead of 20.DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 29th, 2025, 21:49 #1183
Hi, I got this error when I open the the "other" tab in the Class Record (Any class) where the progression table is. Even if I make a new class and the progression table is still empty.
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
[3/29/2025 5:42:33 PM] [ERROR] Script execution error: [string "CoreRPG:common/scripts/combobox.lua"]:327: bad argument #1 to 'ipairs' (table expected, got nil)
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March 30th, 2025, 01:23 #1184
Thank you for reporting that. I submitted a fix, which will go Live on Tuesday. Cheers!
DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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April 16th, 2025, 18:28 #1185
Yesterday eve dice tower was not working, player tried to hide in shadows and dragging to dice tower gave error
Neuronblaster GM on warhorn.net [27 Games Gmed so far... dd 28th Sept 2025]
Gming at the moment on FGUç DCC RPG Campaign + Shadow of The Demon Lord Campaign
Played with me once as a player? Did you appreciate? Then if you buy something from the store, help me and use this link: https://affiliates.fantasygrounds.com/393255/15958
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April 16th, 2025, 18:50 #1186DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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April 17th, 2025, 22:34 #1187
Update 2025-04-17 submitted for Goodman Games (DCC/MCC) core ruleset:
[Fixed] Missing labels for artifacts on Item record.
[Fixed] Misaligned labels for dice clauses in heal action editor.
[Fixed] Damage actions with ability score damage type do not adjust for half damage on save.
[Updated] Effect 'cover' recognized as alternative to 'behind cover' for attack roll modifiers.
[Updated] SP text 'true sight' recognized as alternative to 'truesight' for auto-generated NPC vision effects.
[Updated] Vision effect format for auto-generated effects changed to '[range] [type]' from '[type] [range]'.
[Updated] Slash command '/funnel' opens a dialog window to select the roll method for ability scores.
[Added] SP text 'golem traits' generates an immunity effect when the NPC is added to combat tracker.
[Added] SP text 'slime traits' generates an immunity effect when the NPC is added to combat tracker.
[Added] Morale check button added to CT menu. The delete button displays in the CT entry for each foe that fails the check.
[Added] Ability score damage with permanent or temporary subtype (for example, 'temporary stamina') applies directly to the char sheet or NPC record (permanent only) instead of generating a CT effect.
[Removed] Ability score roll method from options menu (replaced with dialog window).
To clarify the ability score damage types, adding 'permanent' or 'temporary' to the damage type will apply the damage to the appropriate column in the Stat Loss window on the character sheet (linked in the ABILITIES header on the Main tab). For NPCs, permanent damage will apply to the ability score field on the NPC record and temporary damage will create a CT effect. If the subtype is not specified, a CT effect is generated, which is how it works currently.DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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April 24th, 2025, 11:50 #1188
Awesome updates this month! Thanks for your continued work.
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April 24th, 2025, 12:22 #1189
Hey Leozelig; I'm getting errors when opening Tables, seems to be all tables even from the core rulebook; everything functions just throws the error
[4/24/2025 7:19:14 AM] [ERROR] Script execution error: [string "C:table_main:tablerows"]:6: attempt to index field 'table_iedit' (a nil value)
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April 24th, 2025, 15:39 #1190DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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