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View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #531
    In Pathfinder when I trigger a Saving throw from a monster targeting PCs, an effect gets added on Combat Tracker and when the PC rolls the save the Save results is displayed there.

    Is there a way to bypass this? When I trigger the save from monster, targeting PCs, I want the PCs to immediately get the dice roll pop-up from this extension. And the results would be noted in the chat. Then the damage could be applied from those results? I feel like I had it working like that but it somehow changed? Maybe in the options I changed something

  2. #532
    Quote Originally Posted by HuseyinCinar View Post
    In Pathfinder when I trigger a Saving throw from a monster targeting PCs, an effect gets added on Combat Tracker and when the PC rolls the save the Save results is displayed there.

    Is there a way to bypass this? When I trigger the save from monster, targeting PCs, I want the PCs to immediately get the dice roll pop-up from this extension. And the results would be noted in the chat. Then the damage could be applied from those results? I feel like I had it working like that but it somehow changed? Maybe in the options I changed something
    I don't play PFRPG, so I cannot provide assistance with that. I'm not even sure this is an interaction with my extension.

  3. #533

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    559
    Hi,

    as a long time, very happy user of RR, and a new user of 'NPC Random Treasure Drop' i was wondering if there was some way of utilising RR to push the 'Harvesting Skill Lock' and the 'Harvest' rolls from NPCRTD, as a request to the player whose turn it is on the CT? At present it presents me as the GM with a dice icon for both these rolls, but it rolls for the player, using their skills/abilities, so it would be nice if it pushed a roll request to that player rather me rolling for them, and i immediately wondered if there was someway for RR to facilitate this? I hope this males sense.

    Cheers,

    Simon

  4. #534
    Quote Originally Posted by Ludd_G View Post
    Hi,

    as a long time, very happy user of RR, and a new user of 'NPC Random Treasure Drop' i was wondering if there was some way of utilising RR to push the 'Harvesting Skill Lock' and the 'Harvest' rolls from NPCRTD, as a request to the player whose turn it is on the CT? At present it presents me as the GM with a dice icon for both these rolls, but it rolls for the player, using their skills/abilities, so it would be nice if it pushed a roll request to that player rather me rolling for them, and i immediately wondered if there was someway for RR to facilitate this? I hope this males sense.

    Cheers,

    Simon
    Maybe, but I would need more information as I don't have that extension. If there is a unique roll type (i.e. rRoll.sType) a long with a couple other requirements, either I or the other extension author can set those rolls to be automatically sent to the player. I've included a link to the necessary API calls.

    https://github.com/seanmccarty/Reque...oper-API-Guide

  5. #535

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    559
    Hi,

    thanks for getting back to me. I'm not sure about roll types, API calls etc. that's a bit out of my wheel house.

    I could gift you the extension if that would enable you to get it to work with RR (requesting the Skill Checks on the client side), but if it would still be up to the other extension's creator to adjust something on their end I should probably talk to them first?

    Cheers for your help,

    Simon

  6. #536
    Quote Originally Posted by mccartysr View Post
    The console is populated differently from how the other functions get the list of characters. The console is a filtered view of the underlying database node while my other functions use the CombatManager functions.
    Is there any chance something like this might help RR play nice with Combat Groups?

    function getVisCtEntries()
    local winCT = Interface.findWindow('combattracker_host', 'combattracker');
    if not winCT then
    winCT = Interface.openWindow('combattracker_host', 'combattracker');
    winCT.close();
    end

    local tNodes = {}
    for _,win in ipairs(winCT.list.getWindows(true)) do
    local nodeWin = win.getDatabaseNode();
    table.insert(tNodes, nodeWin);
    end
    return tNodes;
    end

  7. #537
    Quote Originally Posted by mccartysr View Post
    This already happens. The chat message says staging, and then the roll details.
    Maybe I'm not understanding this correctly, but I'm not seeing any message in Chat...

    With only RR loaded:

    GM Side after requesting STR DC 15 from 1 PC (Westra):

    Screenshot 2025-03-21 123407.png

    Player Side (Westra) after request:

    Screenshot 2025-03-21 123457.png


    Nothing in Chat...

    I'm hoping to see even something as basic as "Roll Request Sent" on the GM side... In a perfect world, it would show something like: "Check - Strength - DC 15 Requested - [names of requestees]"

  8. #538
    Quote Originally Posted by rocketvaultgames View Post
    Maybe I'm not understanding this correctly, but I'm not seeing any message in Chat...

    With only RR loaded:

    GM Side after requesting STR DC 15 from 1 PC (Westra):

    Screenshot 2025-03-21 123407.png

    Player Side (Westra) after request:

    Screenshot 2025-03-21 123457.png


    Nothing in Chat...

    I'm hoping to see even something as basic as "Roll Request Sent" on the GM side... In a perfect world, it would show something like: "Check - Strength - DC 15 Requested - [names of requestees]"
    Ahh. I see the disconnect. Staging is how I refer to rolls that get paused during the resolution process. In my vernacular those rolls have not been staged, only requested. either way, there is a demo of this v2.19.

  9. #539
    Quote Originally Posted by mccartysr View Post
    Ahh. I see the disconnect. Staging is how I refer to rolls that get paused during the resolution process. In my vernacular those rolls have not been staged, only requested. either way, there is a demo of this v2.19.
    This seems great!

    Any chance of getting that "Hidden Roll Eye" symbol to accompany it, as it is only showing on the GM side?

    Screenshot 2025-03-24 085816.png

    Thanks much!

  10. #540
    Quote Originally Posted by rocketvaultgames View Post
    This seems great!

    Any chance of getting that "Hidden Roll Eye" symbol to accompany it, as it is only showing on the GM side?

    Screenshot 2025-03-24 085816.png

    Thanks much!
    I weil consider, but that change would be inconsistent with my other notifications. I'll have to look at the other messages if need to change.

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