Thread: 5E - Exhausted
-
March 12th, 2025, 23:16 #151
Version Update: v2.7
Fixed: Options not working for 20 rolls sometimes depending
Removed verbose option (Walk this way handles SPEED, Life Ledger handles HP and Char Effects Display can handle the rest if it wants to)
-
March 13th, 2025, 11:27 #152

High Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 550
Hi,
just got down to test v2.7 and unfortunately it isn't adding any level of exhaustion after Healing from '0'HP. This is in both an on going campaign (with many other extensions) and a newly created 5e campaign with just this extension using pre-made PCs from the Tutorial Campaign. I've tried cycling through the options but nothing so far.
Also I just tried manually adding the Exhaustion condition from the effects panel and it refuses to be added to the PC (all other conditions add as expected).
Cheers (and sorry),
SimonLast edited by Ludd_G; March 13th, 2025 at 11:30.
-
March 13th, 2025, 13:19 #153
-
March 13th, 2025, 13:59 #154

High Patriarch
- Join Date
- Feb 2017
- Location
- the seaside, UK
- Posts
- 550
-
March 13th, 2025, 15:38 #155
I'm still seeing Exhaustion get double-counted for Initiative rolls only (PCs and NPCs from Character Sheets):
Screenshot 2025-03-13 093550.png
Additionally (and much less important, and not really your responsibility):
Exhaustion doesn't get picked up at all on Initiative rolls for NPCs by Right Click - Radial Menu - Roll Individual Initiative (via Critically Awesome Essentials extension).
-
March 13th, 2025, 16:09 #156
-
March 13th, 2025, 18:57 #157
-
March 23rd, 2025, 14:17 #158Crusader
- Join Date
- May 2015
- Location
- Novo Hamburgo, Brazil
- Posts
- 12
Hi everyone,
I don't know how to make immunity to exhaustion work. I tried, and I still can put exhaustion on Skeletons.
Also, I don't know how to make the Tireless feature (Ranger) work.
-
March 23rd, 2025, 18:31 #159
-
May 5th, 2025, 21:11 #160Grand Templar
- Join Date
- Jul 2018
- Posts
- 261
I am seeing an issue between this extension and 5e auras. I do not know where the issue would be manifested or fixed, so I am starting here. I am playing legacy 5e (2014 rules) exhaustion rules. When a character reaches level 4 exhaustion specifically, it half's their HP. When a character is at level 4 and comes into contact with a PC that has an aura, their HP resets to the max of their 1/2 HP status.
To clarify, Character A has 90 HP and is at Ex level 4 and is capped at 45 hp. The are damaged, so their HP are 20. If they come into contact with an "aura" from another PC (not HP related at all) they are immediately reset to 45 HP every time.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks