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Thread: 5E - Exhausted

  1. #151
    Version Update: v2.7
    Fixed: Options not working for 20 rolls sometimes depending
    Removed verbose option (Walk this way handles SPEED, Life Ledger handles HP and Char Effects Display can handle the rest if it wants to)

  2. #152

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    Hi,

    just got down to test v2.7 and unfortunately it isn't adding any level of exhaustion after Healing from '0'HP. This is in both an on going campaign (with many other extensions) and a newly created 5e campaign with just this extension using pre-made PCs from the Tutorial Campaign. I've tried cycling through the options but nothing so far.

    Also I just tried manually adding the Exhaustion condition from the effects panel and it refuses to be added to the PC (all other conditions add as expected).

    Cheers (and sorry),

    Simon
    Last edited by Ludd_G; March 13th, 2025 at 11:30.

  3. #153
    Quote Originally Posted by Ludd_G View Post
    Hi,

    just got down to test v2.7 and unfortunately it isn't adding any level of exhaustion after Healing from '0'HP. This is in both an on going campaign (with many other extensions) and a newly created 5e campaign with just this extension using pre-made PCs from the Tutorial Campaign. I've tried cycling through the options but nothing so far.

    Also I just tried manually adding the Exhaustion condition from the effects panel and it refuses to be added to the PC (all other conditions add as expected).

    Cheers (and sorry),

    Simon
    push a fix. missed that one

  4. #154

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    Quote Originally Posted by rhagelstrom View Post
    push a fix. missed that one
    All seem to be working now. Thank you!

    Cheers,

    Simon

  5. #155
    I'm still seeing Exhaustion get double-counted for Initiative rolls only (PCs and NPCs from Character Sheets):

    Screenshot 2025-03-13 093550.png

    Additionally (and much less important, and not really your responsibility):

    Exhaustion doesn't get picked up at all on Initiative rolls for NPCs by Right Click - Radial Menu - Roll Individual Initiative (via Critically Awesome Essentials extension).

  6. #156
    Quote Originally Posted by rocketvaultgames View Post
    I'm still seeing Exhaustion get double-counted for Initiative rolls only (PCs and NPCs from Character Sheets):

    Screenshot 2025-03-13 093550.png

    Additionally (and much less important, and not really your responsibility):

    Exhaustion doesn't get picked up at all on Initiative rolls for NPCs by Right Click - Radial Menu - Roll Individual Initiative (via Critically Awesome Essentials extension).
    ffs. Pushed a fix for the first, I can't do anything about the second. That's be an issue with CAE

  7. #157
    Quote Originally Posted by rhagelstrom View Post
    ffs. Pushed a fix for the first, I can't do anything about the second. That's be an issue with CAE
    Perfect. Thanks much!

  8. #158

    Join Date
    May 2015
    Location
    Novo Hamburgo, Brazil
    Posts
    12
    Hi everyone,

    I don't know how to make immunity to exhaustion work. I tried, and I still can put exhaustion on Skeletons.

    Also, I don't know how to make the Tireless feature (Ranger) work.

  9. #159
    Quote Originally Posted by Bobs View Post
    Hi everyone,

    I don't know how to make immunity to exhaustion work. I tried, and I still can put exhaustion on Skeletons.

    Also, I don't know how to make the Tireless feature (Ranger) work.
    Immunity works the same as immunity to any other condition. Of Course if you type it directly into the ct it will let you.

    Tireless.
    Use 2024 rules, Ranger and have the Feature Tireless
    Attached Images Attached Images

  10. #160
    I am seeing an issue between this extension and 5e auras. I do not know where the issue would be manifested or fixed, so I am starting here. I am playing legacy 5e (2014 rules) exhaustion rules. When a character reaches level 4 exhaustion specifically, it half's their HP. When a character is at level 4 and comes into contact with a PC that has an aura, their HP resets to the max of their 1/2 HP status.

    To clarify, Character A has 90 HP and is at Ex level 4 and is capped at 45 hp. The are damaged, so their HP are 20. If they come into contact with an "aura" from another PC (not HP related at all) they are immediately reset to 45 HP every time.

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