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Thread: Step Counter

  1. #11
    Looks cool! I would love to use this in Pathfinder 2E and Starfinder 2E.
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  2. #12
    Phenomenal work...!!
    I'm sure I shall playtest it thoroughly. If I find any bugs that I can replicate, I'll do my best to record and report em. Bravo!

  3. #13
    Quote Originally Posted by madman View Post
    Looks cool! I would love to use this in Pathfinder 2E and Starfinder 2E.
    added to list of testable rulesets

    P.S. thanks everyone for the kind words

  4. #14
    Now works in CoreRPG ruleset and all other rulesets I tested. It probably works on all rulesets. I was unable to test on Shadowdark, Rolemaster, & Against the Darkmaster because I dont own those rulesets.

  5. #15

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    Quote Originally Posted by Farratto View Post
    Now works in CoreRPG ruleset and all other rulesets I tested. It probably works on all rulesets. I was unable to test on Shadowdark, Rolemaster, & Against the Darkmaster because I dont own those rulesets.
    It would most likely not work with Shadowdark as it uses Near and Double-Near for movement rates, not a specific number. Not sure how many people actually play RM or Against the Darkmaster, (probably not a whole lot) so it's no problem there. Thanks for looking into it though.

  6. #16
    Quote Originally Posted by Farratto View Post
    Now works in CoreRPG ruleset and all other rulesets I tested. It probably works on all rulesets. I was unable to test on Shadowdark, Rolemaster, & Against the Darkmaster because I dont own those rulesets.
    Sweet! Thanks for the compatibility for other rulesets. Take some money..
    Madman..
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  7. #17
    Purchased it to use for Pathfinder! So functionality seems a bit different from the video (for example each time you release the dragging it counts as travelled with no option to change the behaviour, but I'm fine with this). In particular, it does not seem to be limiting the movement to the creature speed, or is that because I'm on GM side? Actually it would be useful to have the enforceable speed limit also on GM side although I would make the arrows not visible to players.

  8. #18
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    Quote Originally Posted by snupy View Post
    Purchased it to use for Pathfinder! So functionality seems a bit different from the video (for example each time you release the dragging it counts as travelled with no option to change the behaviour, but I'm fine with this). In particular, it does not seem to be limiting the movement to the creature speed, or is that because I'm on GM side? Actually it would be useful to have the enforceable speed limit also on GM side although I would make the arrows not visible to players.
    You can change it in the PER USER option at the top of the options list, not in the step counter area.

    You need to turn the limit movement on the map button toggle or go into the settings and turn it on there, for the second issue.
    You can turn off the arrows by clicking the toggle on the map for visibility, or going into the options and turning it off there.
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  9. #19
    Quote Originally Posted by MrDDT View Post
    You can change it in the PER USER option at the top of the options list, not in the step counter area.

    You need to turn the limit movement on the map button toggle or go into the settings and turn it on there, for the second issue.
    You can turn off the arrows by clicking the toggle on the map for visibility, or going into the options and turning it off there.
    Thank you for the prompt response! That solves the first issue. I do not see an option to limit the movement though, I have attached the options I can see. In the map none of the 4 buttons seems to limit movement (they are create step, undo, visibility, clear all).
    Attached Images Attached Images

  10. #20
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    Quote Originally Posted by snupy View Post
    Thank you for the prompt response! That solves the first issue. I do not see an option to limit the movement though, I have attached the options I can see. In the map none of the 4 buttons seems to limit movement (they are create step, undo, visibility, clear all).
    Some reason PF might not have that option, here is what it looks like in 5E.

    SC 5E.png
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