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  1. #251
    SoxMax's Avatar
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    Quote Originally Posted by rmilmine View Post
    The Action Only checkbox seems to not be working any longer.
    I created an effect on a weapon, that just has text, such as "dagger" or "unarmed strike". This effect was set to Action Only.
    I then created another effect that does an IF: CUSTOM(dagger); ATK: 2
    The IF is seeing the dagger affect at all times and not just when the individual weapon with the dagger effect is used.
    I was able to fix this bug today, but if you're using Kel's Automation (which I assume everyone is), you'll have to wait a bit longer for the compatibility fix to be integrated there as well. As far as I can tell this bug only affects the CUSTOM() condition looking for effects on weapons. Other effects like DMG, and ATK are still working.

  2. #252
    Thanks SoxMax you're amazing for fixing this. Love this extension

  3. #253
    You have the eternal thanks of all PF1e DMs

  4. #254
    Hey Sox - Looks like the latest update to FG ended up breaking something such that Damage values aren't shown. With no extensions, things appear fine, but with Adv Effects on, the weapon damage box looks to be not clickable and invisible. Clicking the lighting bolt for damage appears to work as expected.

    Spell damage appears to be fine.

    Much obliged, Sox! You're awesome.
    -Cast

    EDIT: Moon is apparently looking at this and will supposedly put a patch out tmrw (March 6). I'd probably wait for that. Thanks again!

    image_2025-03-05_120602398.png
    Last edited by Castellanox7; March 5th, 2025 at 17:10.

  5. #255
    SoxMax's Avatar
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    The missing damage should be fixed now, let me know if its still happening for you.

  6. #256
    Quote Originally Posted by SoxMax View Post
    The missing damage should be fixed now, let me know if its still happening for you.
    Hey Sox,

    Still seeing the issue after an update. Just verifying that if I've subscribed to it via the forge (https://forge.fantasygrounds.com/shop/items/33/view), it'll pop, or is there a separate url?

    Thanks!

  7. #257
    SoxMax's Avatar
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    Yea that's the correct item on the forge. Running an update should update Advanced Effects as well.

    Just to verify you're using version v1.23-hotfix.2? I can re-check tonight but on my client it seems to have fixed the problem.
    Last edited by SoxMax; March 6th, 2025 at 21:10.

  8. #258
    Sox,

    I went ahead and updated prior to responding and prior to this one (about 4 hours ish?). Looks like the chat dialogue is still saying 1.22. I went ahead and disabled the extension in forge, then deleted the file from my vault, ran FG, then ran the updater to force-grab the extension. It's still saying 1.22.

    Not sure what it's worth, but on the Forge page it still says last updated ~12 days ago. I don't know if that is auto-refreshed when the codebase updates, but it might be another issue entirely.

    Thanks!
    -Cast

  9. #259
    SoxMax's Avatar
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    Hrm good point about the update date, the last update should be 2 days ago. You can see the most recent release on github here: https://github.com/FG-Unofficial-Dev...fects/releases

    As for why it says version 1.22 that's even more weird since that version should be broken with the latest UI changes.

  10. #260
    I reunified this ext with the original ext which now supports PFRPG and 5E . Notes on update: https://www.fantasygrounds.com/forum...l=1#post739309 Forge Link https://forge.fantasygrounds.com/shop/items/68/view

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