-
March 1st, 2025, 20:52 #1
Can Modules include elements (feats, spells) from different rulesets?
My module will be universal ("any ruleset" ticked). Original campaign files are in CoreRPG.
I created 3 solo variant feats for D&D 5E and PF1.
I'm trying to keep them in one page so that if a player opens it in PF1 or 5E, they can use the appropriate feats.
I have 2 versions of the campaign/module; one for 5E and the other for PF1 (I edited the ruleset tag in db.xml)
But how do I add PF1 feats back to the 5E campaign files to continue writing from there?Last edited by Tempered7; March 1st, 2025 at 20:59.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 1st, 2025, 21:34 #2
I’m not exactly sure what you are doing, but to add more stuff to a module go back to your original campaign and add the stuff there and then re-export into the same module.
I’m also not sure if it’s a good idea to include data from different rulesets in the same module. I would assume (but I don’t know) that the format of feats is different between 5e and pf1. It will probably be less confusing to create a campaign for each rules and create the feats in that and export to two different modules.Last edited by Zacchaeus; March 1st, 2025 at 21:37.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 1st, 2025, 21:38 #3
Ah, yes. I was confused a bit.
- I add 5E feats to the 5E module,
- make a copy, then edit ruleset tag in db.xml to PF1
- Open it in pf1, add feats
- Make another copy and edit ruleset tag back to 5e
Voila.
Thanks.
NOTE: To anyone who wants to add multiple ruleset elements (feats, spells, items) to one module. Be careful with file names, if you have 2 same file names for different elements, campaign gets borked.Last edited by Tempered7; March 1st, 2025 at 22:07.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 1st, 2025, 22:01 #4
Heck yeah! I did it!
Thanks Zac.
I borked the campaign files at first but I have backup.
This is what I wanted to do:
NOTE: To anyone who wants to add multiple ruleset elements (feats, spells, items) to one module. Be careful with file names, if you have 2 same file names for different elements, campaign gets borked.
Last edited by Tempered7; March 1st, 2025 at 22:07.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 1st, 2025, 22:11 #5I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 1st, 2025, 22:47 #6SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
You will not be able to build one module that works in multiple rulesets; because each ruleset has it's own data structures for every record type.
Regards,
JPG
-
March 1st, 2025, 23:46 #7
Even for text & table record types?
I created the campaign in Core RPG to make it universal, then changed the ruleset tag in db.xml to 5E, would that break the module? Everything is now working, it exports etc. But would that be a problem later?
Oh and, is there a way to quickly copy paste the whole text from one campaign folder to another? This is in case there is a possibility of breaking the module. And to carry the text to PF1.
Oof, I should've created it in 5e.Last edited by Tempered7; March 2nd, 2025 at 00:45.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 2nd, 2025, 00:47 #8
Anything created in CoreRPG can be opened in 5e. I assume same for PF. So why not keep it Core RPG?
Marmus / Marmusman
Team Twohy Member
Team Twohy Discord
My Module Conversions on DMsGuild
My Module Conversions on The Forge:
My Youtube Channel - Solo-On-The-Fly
-
March 2nd, 2025, 00:52 #9I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 2nd, 2025, 01:04 #10SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
If the records are unique (i.e. not in CoreRPG, such as Feats, Backgrounds, Classes, etc.), then they are defined differently in every ruleset, with potentially different fields and different data types for those fields.
Only modules with the Any Ruleset button checked while exported can be opened in rulesets other than the one they are built in; and the above caveats apply, including console popup errors (data type mismatch), missing data, etc.
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote



Bookmarks