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  1. #531

  2. #532
    ok i have done a test export but unsure about the export settings for Read Only, Player Module & Any Ruleset.

    Also how do I "import" this file to setup a new campaign?

    thanks almost there..

  3. #533
    damned's Avatar
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    As its a Rule Book it would generally be Read Only.
    If there is player material it should ideally be done in a separate campaign but dont worry about that for now - select Player Module.
    The Rolls etc will only work with XCore so untick the Any Ruleset.

  4. #534
    gw4e posted to your im damned

  5. #535

  6. #536
    Quote Originally Posted by damned View Post
    I did get it - I havent had a chance to get into it yest - sorry!
    np, I am starting up our new Gamma World 4e campaign next week and have added more bits to it.

    Will have to scrap put a lot of the copyrighted text to make it "generic" though.

  7. #537
    Hi,
    New FG user here.
    I created a XCore campaing but can't see the DP&G module in the "Module - Activation" window. File has been previously downloaded.
    The file has been placed in Smithwork/Modules directory and has been (new Windows-feature)unblocked.

    Is there something I can do in order to do this module show up and activate it?

    Otherwise, thanks for you time.

  8. #538
    Quote Originally Posted by Kweniks View Post
    Hi,
    New FG user here.
    I created a XCore campaing but can't see the DP&G module in the "Module - Activation" window. File has been previously downloaded.
    The file has been placed in Smithwork/Modules directory and has been (new Windows-feature)unblocked.

    Is there something I can do in order to do this module show up and activate it?

    Otherwise, thanks for you time.
    The file needs to be in the Modules folder where all the other mods go, start an X-Core campaign, load into FGU, then load Modules and look for Dark Places and Demogorgons Basic Sheets.

  9. #539
    Quote Originally Posted by vegaserik View Post
    The file needs to be in the Modules folder where all the other mods go, start an X-Core campaign, load into FGU, then load Modules and look for Dark Places and Demogorgons Basic Sheets.
    vegaserik,
    Thanks for the quick reply.
    The file XCore-Dark_Places.mod is in %appdata%/FantasyGrounds/modules directory.
    I started an X-Core campaing, but the module cannot be loaded/activated from the "Module" window because it doesn't show up in the said window.
    It is like if it has not been made for this type of campaing.

  10. #540
    Quote Originally Posted by Kweniks View Post
    vegaserik,
    Thanks for the quick reply.
    The file XCore-Dark_Places.mod is in %appdata%/FantasyGrounds/modules directory.
    I started an X-Core campaing, but the module cannot be loaded/activated from the "Module" window because it doesn't show up in the said window.
    It is like if it has not been made for this type of campaing.
    When you open Fantasy Grounds, there should be a folder icon in the top left, click on that and you'll see the modules folder it needs to be in. There will be folders for campaigns, tokens, images etc ... Make sure it's that modules folder you put it into.

    It'll only open in an X-Core campaign. So make sure you created a campaign and selected X-Core.

    Then open Modules on the side, the mod window will open. Hit the Activation button. Now you'll have to find Dark Places and Demogorgons Basic Sheet in that window. You can also search by name or by author name - Bloat Games. When you find it, click the Load button and the little book icon will change to an open book icon.

    That opens it. I haven't used it since DP&D came out on OSE but it still shows in the modules activation window. There will be a pre-gen for the character sheet, a couple of items, an npc, and all the rolls for everything.

    Image2.png

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