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  1. #211
    @ Valyar: Just from a skill roll with stresslevels.

  2. #212
    Hello,

    Thanks for the regular updates. Great module. One question. Is there a way you could make the TOUGH talent increase HP when added to the character? Even when I increase the HP with the plus and minus buttons and fill in the extra 2 pips, the PC rolls and skill, it automatically reduces their HP back to their original score of (3) rather than 5. Thank you in advance for looking into this.

    TOUGH: You are used to taking a beating. You
    increase your Health by +2, i.e. your maximum
    number is equal to your STRENGTH plus 2.

  3. #213
    Valyar's Avatar
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    Mar 2018
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    Quote Originally Posted by Golgoltha View Post
    Hello,

    Thanks for the regular updates. Great module. One question. Is there a way you could make the TOUGH talent increase HP when added to the character? Even when I increase the HP with the plus and minus buttons and fill in the extra 2 pips, the PC rolls and skill, it automatically reduces their HP back to their original score of (3) rather than 5. Thank you in advance for looking into this.

    TOUGH: You are used to taking a beating. You
    increase your Health by +2, i.e. your maximum
    number is equal to your STRENGTH plus 2.
    I think the Tough implementation is already there. Can you explain what you are receiving as an issue?
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #214
    Valyar's Avatar
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    Location
    Europe
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    Quote Originally Posted by Meckerdrache81 View Post
    @ Valyar: Just from a skill roll with stresslevels.
    As I thought. This is not implemented with automation. Might take a look and connect with already existing rolls.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #215
    I deleted the Tough talent and then replaced it and it works now. The red HP pips stay now.

    Thank you.

  6. #216
    FG Unity 4.5.0 - NPC functionality in Alien RPG is broken.

    Hello again. This time I promise I have a valid problem.
    Seems the newest FGU update has broken the NPC stats window and it only shows ship stats. It has done this to all NPCs even the ones that come with the module.
    Screenshot 2024-03-08 130316.png

  7. #217
    Thanks for reporting. I just pushed a hot fix for this one. Please run a new Check for Updates, and check again.

    Thanks,
    JPG

  8. #218
    It probably belongs here:https://www.fantasygrounds.com/forum...ker-visual-bug
    Sorry for the cross posting in CoC 7e ruleset thread and general House of healing, I think it is a Ruleset related bug.
    please feel free to delete it if needed.
    Last edited by Egheal; March 9th, 2024 at 10:43.

  9. #219
    It appears some (all?) uniforms will increase Encumbrance, and not decrease it when taken off. Worse, it's cumulative.

    For example, cycling "CCC5 Combat Compression Suit" equipped/carried several times you'll end up with Encumbrance of 20 or more.

    This is a major PITA since the system prints out overencumbered multiple times, flooding the chat. This is made much worse as there's no way to reset encumbrance AFAICT.
    Last edited by Magnimost; January 6th, 2025 at 09:17.

  10. #220
    Quote Originally Posted by Magnimost View Post
    It appears some (all?) uniforms will increase Encumbrance, and not decrease it when taken off. Worse, it's cumulative.

    For example, cycling "CCC5 Combat Compression Suit" equipped/carried several times you'll end up with Encumbrance of 20 or more.

    This is a major PITA since the system prints out overencumbered multiple times, flooding the chat. This is made much worse as there's no way to reset encumbrance AFAICT.
    I started looking at this last night and see that it just keeps adding onto the total in the code, and doesn't take into account other states such as 'uncarried' or 'equipped'. Give me a couple of days to rework this and push an update and this will be fixed. Thank you for letting us know.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

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