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November 29th, 2024, 22:14 #51
Dev Fix Timeline
As of today I'm fixing/updating all bugs once a week to avoid multiple uploads. I monitor several bug report threads for KP and sometime it takes a bit to get them fixed as this is a part-time gig for me. As mentioned previously, please state which book your error appears in. This helps locate it much more quickly. I do not correct anything mentioned as a 'parse error' as that is SW domain.
MinxLast edited by Minxdobby69; November 29th, 2024 at 22:16.
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November 30th, 2024, 00:40 #52
This isn't a data entry issue, but it can be fixed with data entry (and I will). However, IMHO, to correctly do this several entries need to be added to the NPC data sheet: Condition Immunities, Condition Resist, Conditon Vulnerability and Damage Vulnerabilities. The need for these entries is caused by the 'lumped together' resistences, damages and vulnerabilities that KP has chosen to use. Example:
Angelic Resilience =
Damage Resistence: radiant
Condition Resistence: bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities: exhaustion, charmed, frightened
Edit: Some of the monsters were added to the data before the extension was written. I was told to use the 5e stat block and paste the data in so SW had a base to work from.
MinxLast edited by Minxdobby69; November 30th, 2024 at 00:45.
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November 30th, 2024, 01:07 #53High Templar
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Ok, cool beans. I figured some of these were software issues vs data entry issues. But I'm reporting them all the same.
Got another one.
Items in the KPFGTOVPG. There seems to be some inconsistency. For example, longsword just has versatile in its properties, and gives descriptive text disarm and hamstring, while the warpick has disarm in its properties and no descriptive text.
Warpick +1 has "-, magic" in it's properties...not sure what the - is supposed to denote (inherits from base weapon? should it have disarm there?), Longsword +1 doesn't have the -, has the versatile property, and no mention of disarm and hamstring.
Don't know what the right way to do this is, but it's not consistent as it stands right now.
(I'm hitting a lot of these things because I'm doing some pdf->fg conversions for some ToV compatible modules and looking at official modules as "how do I do it right". So I'm running into the errors as I find them and reporting)
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November 30th, 2024, 01:56 #54
Understood that this is confusing. This (-, magic) is copied directly from the source material. Having not played any version of 5e in a while, I would guess that this means no other properties other than magic. I believe you could simpify your entry to simply 'magic' or modify it however you like without any problems.
Minx
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November 30th, 2024, 07:46 #55Crusader
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November 30th, 2024, 10:06 #56
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November 30th, 2024, 20:21 #57
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November 30th, 2024, 22:33 #58Crusader
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I am unsure if this has been reported; I did not see it in the past notes. The Multiclassing proficiencies are missing. A table on page 15 of the TOV Player's Guide lists them per class. If this has already been reported, sorry, please ignore it.
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December 1st, 2024, 15:15 #59High Templar
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Half Plate in the players guide has the correct dexterity bonus setting (max 2), but all the magical half plate gives you the full dex bonus.
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December 1st, 2024, 15:22 #60High Templar
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The Beserker in the monster vault has the following text:
"Stalwart. If the berserker starts its turn afflicted by an
ongoing effect that allows for a repeated save to end the
effect, such as the hold spell or the poison from an ettercap’s
Bite, the gladiator can make the save at the start of the turn
instead of the end and has advantage on the save."
"gladiator" should be berserker.
Note:
My copy of the PDF has the same error, not a FG conversion bug per-se, but reporting it all the same.
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