DICE PACKS BUNDLE
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  1. #1081
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    Quote Originally Posted by MaxAstro View Post
    Not sure what the official policy on "Paizo is obviously wrong here" is.
    We convert the products as we receive them. We'll try to work around anything that is "broken" resulting in us being unable to directly convert into FG, details of these are usually included in the product conversion notes in the product Book (reference manual) if we feel we need to explain what we've changed in the conversion. We'll also apply official errata (although this may take us a while to do). Beyond that, it's up to the individual GM and their group to make changes to things they deem don't fit into their game.
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  2. #1082
    Sorcerer in Player Core 2 has the wrong armor/weapon proficiencies.

    Under weapons it says : Untrained in all armor. Trained in unarmed attacks.
    It should say : Trained in simple weapons. Trained in unarmed attacks.

    Under Armor it says : Trained in light armor. Trained in unarmored defense.
    It should say : Untrained in all armor. Trained in unarmored defense.

  3. #1083
    Quote Originally Posted by MaxAstro View Post
    Low-grade weapons can hold runes up to 8th level, so that's not an issue. And it seems highly unlikely that an NPC would have a weapon worth hundreds of GP at level 3; that would blow out almost the entire treasure budget for that level.

    That said, this is definitely an error on Paizo's side (and one they have made a lot - they frequently forget to include grade on special material weapons) rather than on Fantasy Grounds' side.

    Not sure what the official policy on "Paizo is obviously wrong here" is.
    Finally had a chance to remember why I misremember this and it's cause playtest weapons, and materials weren't written(p354-356) were written weirdly, and it's one of the few things I've not had a chance to use that much.

  4. #1084
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    Quote Originally Posted by flashgordon View Post
    Sorcerer in Player Core 2 has the wrong armor/weapon proficiencies.

    Under weapons it says : Untrained in all armor. Trained in unarmed attacks.
    It should say : Trained in simple weapons. Trained in unarmed attacks.

    Under Armor it says : Trained in light armor. Trained in unarmored defense.
    It should say : Untrained in all armor. Trained in unarmored defense.
    Thank for letting us know. This will be fixed in the next release.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #1085
    Bestiary 2

    The Devourer is missing all of its innate spells; it only has the Create Undead ritual. This issue is also duplicated in the stat block for Beluthus in Abomination Vaults 3: Eyes of Empty Death

  6. #1086
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    Quote Originally Posted by MaxAstro View Post
    Bestiary 2

    The Devourer is missing all of its innate spells; it only has the Create Undead ritual. This issue is also duplicated in the stat block for Beluthus in Abomination Vaults 3: Eyes of Empty Death
    Thanks for letting us know. We'll get that updated in future releases.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #1087
    Extinction Curse book 5: Lord of the Black Sands

    Iffdahsil's Fortitude save is 0. It should be +39

    Thanks

  8. #1088
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    Quote Originally Posted by flashgordon View Post
    Sorcerer in Player Core 2 has the wrong armor/weapon proficiencies.

    Under weapons it says : Untrained in all armor. Trained in unarmed attacks.
    It should say : Trained in simple weapons. Trained in unarmed attacks.

    Under Armor it says : Trained in light armor. Trained in unarmored defense.
    It should say : Untrained in all armor. Trained in unarmored defense.
    This should be fixed with the Tuesday update today: https://www.fantasygrounds.com/forum...mber-24th-2024

    Thanks again for letting us know about the issue.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #1089
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    Quote Originally Posted by MaxAstro View Post
    Bestiary 2

    The Devourer is missing all of its innate spells; it only has the Create Undead ritual. This issue is also duplicated in the stat block for Beluthus in Abomination Vaults 3: Eyes of Empty Death
    This should be fixed with the updatge today: https://www.fantasygrounds.com/forum...mber-24th-2024

    Thanks again for letting us know!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #1090
    1. Abomination Vaults - Eyes of Empty Death
    2. All Urdefhans in sections 2.10.B33a, 2.10.B34, 2.10.B35, 2.10.B36 and 2.10.B37 have spells prepared, but none of the spells have any spell actions set up.
    3. These encounters listed above are on the Map of Hunting Grounds (level 9 of the Gauntlight)
    4. Workaround is currently re-adding the spells to each encounter manually which provides the spell actions properly, albeit very annoying.
    5. Screenshot attached.
    Capture.PNG

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