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September 1st, 2024, 05:04 #451
Hi Hjorimir I need a copy of the DB while it has CT entries with long effects lists please.
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September 1st, 2024, 05:34 #452Patriarch
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September 2nd, 2024, 16:07 #453Grand Templar
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worked it out
Last edited by adzling; September 2nd, 2024 at 16:18.
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September 2nd, 2024, 16:13 #454
To the best of my knowledge there is no getActor references in the XCore code.
What version are you running?
What extensions are you running?
Can you share your db.xml and the steps to reproduce?
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September 2nd, 2024, 16:19 #455Grand Templar
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thanks i just reloaded fgu and its working now
first time loading the xcore ruleset and watching the get started video, its really easy and awesome work
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September 2nd, 2024, 16:24 #456Grand Templar
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sorry while i have you here where can i go to learn about setting up skills in xcore?
ideally a place where I can list all the skills with text description that players can then drag to their sheet?
bonus question: the getting started video only shows one line per value but xcore now has two lines ("roll" and "calc").
Where can i go to find details on this?
thanks~!
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September 2nd, 2024, 16:39 #457
I try and keep this reference up to date:
https://diehard-gaming.com/xcore/
To share skills to your players the best way is to create a development campaign where you enter your data.
export all the data a player might need access to a player module and share that in your campaign and have the players load it - then they will see all that data correctly
the second line is a calculation line - if you put [a]+6 or [getn1]*[a] etc in here it will set that lines value to the calculated value
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September 2nd, 2024, 16:52 #458Grand Templar
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thank you the resource you linked to is great but i see no mention of skills
is there a place in the right hand sidebar where I can enter all skills and then have the players drag onto their character sheet
or
should i setup the character classes with all skills and then when the PCs choose a character class they get access to all the skills?
thanks!
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September 2nd, 2024, 19:04 #459
You'll want to set them up as rolls in the Rolls library. XCore--like MoreCore before it--doesn't really have "skills" in the traditional sense. Everything is set up as a roll.
Just make sure your references are set up correctly within the character sheet so that when your players drag/drop them on their skills panel they will work as intended.--
I'm so bassic
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September 2nd, 2024, 21:53 #460Grand Templar
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thank you this got me looking in the right place
I also have a question about how to setup a particular skill roll mechanic.
How can I add LVL as a modifier to something (in this instance a "Roll").Last edited by adzling; September 3rd, 2024 at 00:12.
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