Thread: Champions (MoreCore Extension)
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June 12th, 2024, 08:09 #41High Patriarch
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Good Day lamorric

Thanks for keeping this going and putting it on the Forge will help immensely.
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June 14th, 2024, 04:48 #42Templar
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"I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)
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July 11th, 2024, 02:26 #43Warrior-Priest
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Ok, I'm triggering a Custom skill roll for an Intelligence based skill. The characters INT is 13. it keeps coming back saying the target number is 11, instead of 12. It won't change the target number to 12 until I raise INT to 15, so it doesn't look like its rounding correctly.
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July 11th, 2024, 02:37 #44
Please share the db.xml and identify the character and the roll you are doing.
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July 11th, 2024, 02:46 #45Warrior-Priest
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I'm goign to research how to provide the db.xml file, but in the meantime, I have attached a screenshot of the skill formula, and the roll result. It's correctly drawing the INT of the character (13), but determines the target number to be 11, not 12.
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July 11th, 2024, 03:05 #46
Please remind me how cskill calculations are supposed to work?
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July 11th, 2024, 03:08 #47Warrior-Priest
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9+(Subject characteristic/5) = Target number. Rounds to players favor, so an INT, or any other characteristic of 13 divided by 5, yields a value of 2.6, is rounded up to 3, should yield a target number of 12.
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July 11th, 2024, 03:19 #48
Well the math is definitely rounding down:
rRoll.nCharMod = math.floor(rRoll.nCharacteristic/5);
Before I change it I need to know as close to unequivocally as possible that we are making the correct change and not home brewing it...
Can you perhaps post a screenshot of the rules in question.
Also does this vary between versions of Champions?
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July 11th, 2024, 03:37 #49Warrior-Priest
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pg 10, champions Complete, which uses the most recent 6th edition of Champions. However, this convention has always been applied since the very first edition of Champions. Shot form rulebook attached.
"ROUND-OFFS AND MINIMUM COST
Whenever something in the rules requires multiplication or division, handle round-offs as follows: results ending in .1 to .4 round down to the next whole number, results ending in .6 to .9 round up to the next whole number, and results ending in .5 round up or down, whichever is to the advantage of the Player Character.
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July 11th, 2024, 04:13 #50
This is why the source rules are best to work from as even your earlier description is different

Ill push something over the weekend.
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