Thread: Better Combat Effects
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April 22nd, 2024, 05:03 #691
Not sure about BCE, but with BCEG you would use this for 5E.
If you want to try yours you want to start with using ; in some places where you currently are using :.Code:Spirit Guardians; (C); AURA: 15 !ally, circle, single, blue; ($) Spirit Guardians AoE; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
So if I were just going to correct yours to be working a little better I would go like this.
Code:Spirit Guardians; (C); AURA: 15 foe; Spirit Guardians AoE; IF: FACTION(notself); SAVES: 18 WIS (M)(H); SAVEDMG: 3d8 radiant
-MrDDT
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May 11th, 2024, 22:45 #692
Version Update 4.26
Fixed: 5E NPC SDC not calculated correctly
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May 15th, 2024, 11:52 #693Acolyte
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I saw it asked a few years ago and didn't see it get addressed or answered. Is there a way to implement the melee or ranged tag to things like TDMGADDS? Mainly melee.
I have a fun effect for a spell called Barbed Flesh, but it only triggers on melee. The way it is now I have to turn the effect off before every ranged hit. As do my players who have access to the spell. The effect for any curious:
Barbed Flesh; TDMGADDS: BARB
BARB; DMGA: 1d6 piercing
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May 15th, 2024, 23:09 #694-MrDDT
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May 25th, 2024, 19:31 #695Crusader
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With Better Combat Effects Gold is there a way to code this.. "Ruidium Corruption. When you roll a 1 on a saving throw while wearing this armor, you must make a DC 15 Charisma saving throw. On a failed save, you gain 1 level of exhaustion."
Last edited by JadedGamer; May 25th, 2024 at 22:17.
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May 27th, 2024, 20:00 #696-MrDDT
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June 3rd, 2024, 03:04 #697Devotee
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Hi, the console drops me this: [string "BetterCombatEffects:..on_damage_dnd_bce.lua"]:79: getValue: Invalid parameter 1
I'm using 5E Polymorphism by Grimlore and this happens when a Druid turns back to his original form from taking damage
Is there a way to solve it?
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June 4th, 2024, 02:51 #698
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June 13th, 2024, 22:58 #699High Templar
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RESTS and RESTL do not seem to work properly at least with the PFRPG ruleset. An effect with RESTL is not removed by either a short or long (overnight) rest. Weirdly, an effect with RESTS is removed by a long rest, but not by a short one.
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June 14th, 2024, 18:47 #700Warrior-Priest
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I have a strange situation going on. When I create an item using the Advanced Effects extension, check the "Action Only" radial button, and add an effect like
SDMGADDT:Mind Poison
it works fine if I drag-and-drop the damage onto the target - the custom effect gets applied as expected. But when I set a creature as a target in the Combat Tracker (dragging and dropping the crosshair icon), the effect doesn't get applied when I roll damage.
This doesn't happen with other effects, like DMG: 1d6 fire, only when I try to add an effect using SDMGADDT (haven't tried the other *DMGADD* effects). It also doesn't happen if I don't check the "Action Only" button, in that case the SDMGADDT effect gets applied with every damage roll - as expected, whether I drag-and-drop damage or set the target.
Not sure if this would fall under the BCE extension or the Advanced Effects extension...
[edit] Should have mentioned this is for the 3.5E rulesetLast edited by timberbeast; June 14th, 2024 at 18:51.
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