Refer a Friend
Page 19 of 24 First ... 9 17 18 19 20 21 ... Last
  1. #181
    I have recently been testing out aura's and ongoing save with spirit guardians and noticed this

    Not sure if anyone else has noticed this or not with Spirit Guardians. But when my player has cast the spell. It does the roll on the foe's turn but applies no damage. As soon as the player logs off and I do it, it works as intended. And it does not seem to use the enemies Save but the players instead

    The coding i am using.
    AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); Spirit Guardians (C); SAVEO: WIS DC 12 (M) (H); SAVEDMG: 3d8 radiant

    FGUAura+OngoingSave.png

  2. #182
    The version of ongoing save is from dmsguild and it is version 2.3. I dont know if that is the problem but it appears that aura is probably not the issue.

  3. #183
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,052
    Quote Originally Posted by evilpope View Post
    I have recently been testing out aura's and ongoing save with spirit guardians and noticed this

    Not sure if anyone else has noticed this or not with Spirit Guardians. But when my player has cast the spell. It does the roll on the foe's turn but applies no damage. As soon as the player logs off and I do it, it works as intended. And it does not seem to use the enemies Save but the players instead

    The coding i am using.
    AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); Spirit Guardians (C); SAVEO: WIS DC 12 (M) (H); SAVEDMG: 3d8 radiant

    FGUAura+OngoingSave.png
    If you having issues for ONGOING saves from the DMsG, have you tried using BCEG or BCE?

    BCEG works all ongoing saves and it's much better for all the options and power it has.

    If you using BCEG, you can use this coding.

    Code:
    Spirit Guardians; (C); AURA: 15 !ally, single; Spirit Guardians AoE; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  4. #184
    ok thanks for the reply I would prefer if I didn't have to pay for another extension. I will keep that in mind though. Wish the person who made the extension would respond to my question on discord.

  5. #185
    Quote Originally Posted by evilpope View Post
    ok thanks for the reply I would prefer if I didn't have to pay for another extension. I will keep that in mind though. Wish the person who made the extension would respond to my question on discord.
    BCE is free and from your screenshot you are already running it. Just don't use Ongoing Saves extension and use the coding that @MrDDT posted.

  6. #186
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,052
    Quote Originally Posted by evilpope View Post
    ok thanks for the reply I would prefer if I didn't have to pay for another extension. I will keep that in mind though. Wish the person who made the extension would respond to my question on discord.
    As posted above, he has pointed out, I can see you are already running BCE or BCEG because you have the effects picture before showed it.

    So just adding that coding it should work for you right out of the box.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  7. #187
    Question; any idea on how to handle the blindness of the Hunger of Hadar spell? No matter my syntax, the effect only applies the blinded condition to itself. Is there anyway to make it so that anyone who is in the aura is blinded? Thank you.

  8. #188
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,052
    Quote Originally Posted by metaldm007 View Post
    Question; any idea on how to handle the blindness of the Hunger of Hadar spell? No matter my syntax, the effect only applies the blinded condition to itself. Is there anyway to make it so that anyone who is in the aura is blinded? Thank you.
    If you have BCEG ext also you can use this.

    Code:
    # Hunger of Hadar; 'npc; (C); LIGHT: 20/20 darkness; AURA: 20 point,black; AoE Hunger of Hadar; IF: !CUSTOM(Object); OBSCURED: magical darkness; SPEED: half; DMGO: 2d6 cold,spell; SAVEE: (SDC) DEX  (M); SAVEDMG: 2d6 acid,spell
    This would be applied onto a proxy NPC token.


    If you want to remove an effect for the aura bearer you want to use IF: FACTION(notself)

    Code:
    # Hunger of Hadar; 'npc; (C); LIGHT: 20/20 darkness; AURA: 20 point,black; AoE Hunger of Hadar; IF: FACTION(notself); IF: !CUSTOM(Object); OBSCURED: magical darkness; SPEED: half; DMGO: 2d6 cold,spell; SAVEE: (SDC) DEX  (M); SAVEDMG: 2d6 acid,spell

    A simple AURA for blinded people in the area would be.

    Code:
    NameofSpell; AURA: 10, point; AoE NameofSpell; IF: FACTION(notself); Blinded
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  9. #189
    Seems to have done the trick, but I had to split the effect into two auras to get the full effect (Hunger of Hadar is such a weird spell lol).

    Another query; one of my players has the Summon Undead spell, and naturally I've come up with an effect for the Festering Aura

    Code:
    Festering Aura; AURA: 5 all,single,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: poisoned

    Question I have now is; is there anyway to make the poisoned effect last until the start of the targets next turn, or have any duration applied to it for that matter? So far, it only results in the aura itself having a duration.

  10. #190
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,052
    Quote Originally Posted by metaldm007 View Post
    Seems to have done the trick, but I had to split the effect into two auras to get the full effect (Hunger of Hadar is such a weird spell lol).

    Another query; one of my players has the Summon Undead spell, and naturally I've come up with an effect for the Festering Aura

    Code:
    Festering Aura; AURA: 5 all,single,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: poisoned

    Question I have now is; is there anyway to make the poisoned effect last until the start of the targets next turn, or have any duration applied to it for that matter? So far, it only results in the aura itself having a duration.
    Best thing to do when asking a coding question is also post the full exact wording.

    First, single and once are meant to be used one or the other. So depending on your use case you would use one or the other.

    To get the poisoned to last to the start of someone's or whatever's turn, you make a full custom effect.

    SAVEADD: BlahCustom

    BlahCustom; Poisoned
    Then set the duration in the custom effect list.
    Always name your custom effects different than basic "Poisoned" because that is used in other things by default and you don't want it detecting your custom settings for things that are not meant for it.

    This requires BCEG.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

Page 19 of 24 First ... 9 17 18 19 20 21 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in