Thread: Preconfigured Tokens?
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April 5th, 2024, 00:34 #1
Preconfigured Tokens?
I am going to float an idea here to see what other folks think, or maybe this function already exists and my Google-fu is not good enough to find it.
I am wondering if it is possible to preconfigure tokens with XML akin to how one can configure art assets. For example, the ability to set the 5ft map grid square and centre point of the token, rather than the token art being auto-squished into a map grid square?
This could enable us to use tokens that are not square and have token artwork that spills over the edge of a map grid square, instead of forcing token artwork inside a grid square.
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April 5th, 2024, 00:59 #2
Supreme Deity
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That's what this thread is all about:
https://www.fantasygrounds.com/forum...es-in-3D-space
Regards,
JPG
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April 5th, 2024, 01:13 #3
That link is for camera view tokens. I think the idea for other tokens is interesting. i.e. being able to have a horse or giant snake etc be defined as a 1x2 grid would be fun. Though I recognize that at least the D&D 5E rules don't use non-square creatures, other rule do (though I'm not sure about the rulesets.
One possible solution for right now is transparency. Since tokens now support alpha channels, you can make a token that looks 1x2 but is really 2x2. But I can see TSPs desire for things that spill outside the square.
For instance, sometimes if I make a top down token for a warrior with a 10ft long pike, it looks poor being compressed down to a 5ft square. It would be nice if the warriro fit in the square, but his pike extended outside of it.
I think this would be a great idea for the feature request list; https://www.fantasygrounds.com/featurerequests
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April 5th, 2024, 02:52 #4
Your last comment has pretty much hit the nail on the head. Squashing the artwork into a single grid square limits the artwork, you can't have dynamic poses or objects that spill outside the map grid square, when they really should.
This was not so much a problem in FG Classic, but FG Unity seems to really only want to support what I call "pogs" or discs for tokens. It's the one thing I think some other platforms beat FG on... but it's also a trend with some other platforms to just squish everything into a grid square.
But that is just my point of view....
I was thinking that,but thought I would post the idea here first just in case my google-fu had not found an already existing answer.
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April 5th, 2024, 04:41 #5
The existing answer is to scale the token after it's added to the map. Not a very friendly way to go about it I'm sure this is one of those things that was inherited 15 years ago and no one has ever really made a case for doing it differently. But with the camera view and the evolutions of VTTs, people like you are going, "wouldn't it be cool if..."
I'll vote for it!
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Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 5th, 2024, 05:30 #6
Can you post a mock-up image with a couple use cases so we can clearly see what you are thinking.
We don’t currently use xml for the 2d tokens at all,
But perhaps we could as an override. The system expects that everything will fit into a square currently, so we would need to consider what a change of that assumption might involve.
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April 5th, 2024, 06:04 #7
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I like the Idea and think the Pike mens example is a good one. Perhaps it is a way to define the todays one token as an entity of two tokens. One f. E. For the body, one for the Pike. And both are stacked in a predefined way to avoid weird results. The Auto scale Option is generally fine and Shows good results on a grid
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April 5th, 2024, 06:40 #8
The grey box in this example is a 5ft map grid square. Each token has elements that spill outside the 5ft square grid box.
There is XML to tell Fantasy Grounds that an image asset uses a grid size of X by X, could it not the same work as token image assets?
Something like...
<root>
<grid>on</grid>
<gridsize>180,180</gridsize>
</root>
The image is then centred on the grid square. Or could have XY cords that tell Fantasy Grounds the center position of the image?
Which could become...
<root>
<grid>on</grid>
<gridsize>180,180</gridsize>
<xypos>90,90</xypos>
</root>
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April 5th, 2024, 17:10 #9
Dang, I like those! By chance are you now making "coordinated" images for top down, portrait and standup images for your "tokens"?
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April 5th, 2024, 23:20 #10
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