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July 21st, 2022, 03:54 #131Zealot
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July 21st, 2022, 09:39 #132
Advanced weapon damage extension does not use 'getPowerNode', I assume you getting this error from Advanced spell damage extension that does use this ?
if you can confirm this, please add a message into the correct forum so that I can track it better. ( And give an example of when it happens etc... and/or screen shots of what was configured in the spell/power. )
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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July 21st, 2022, 19:37 #133Zealot
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opps...yup...will do...
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July 21st, 2022, 19:53 #134
v2.4 released to correct for the ruleset parameter changes.
Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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March 27th, 2023, 21:36 #135
Hello Bmos, hello B9,
I have discovered an UI compatibility issue in-between B9's Advanced Weapon Damage and Bmos' Ammunition Manager extension. I have started a discussion here .
Nothing critical, but I wanted to post in both threads.
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March 27th, 2023, 23:07 #136
v2.7 release to try and deal with this conflict.
As I'm not sure on the usage of the ammunition extension, I can not say if this is not fully fixed or not. The load/unload images are gone, but not sure how to configure them to come back on a specific weapon and then to check all the loading/reloaded and recovery parts of the other extension.
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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April 8th, 2023, 12:39 #137
v2.8 release to deal with this conflict with Ammunition Manager.
Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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January 14th, 2024, 21:37 #138Devotee
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February 13th, 2024, 22:29 #139Devotee
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- Mar 2020
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Hi Pete,
thanks for this wonderful extension but I have a question: I know this is extension is about weapon DAMAGE but is there a possibility to include also the attack to the power feature?
I was thinking about the Hex Warrior feature where you can change the attack modifier to Charisma instead of Strength or Dexterity.
Kristian
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February 14th, 2024, 05:55 #140
This is built into FGU already by editing the spell feature/weapon feature on the action tab, under "DAMAGE, there is MULTI X STAT, you can change the STAT from BASE to whatever you think it should be.
If it's for attack , you can change that part where it say STAT under "ATTACK" from base to whatever.-MrDDT
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