-
January 29th, 2024, 19:45 #261
Traits with spaces in them (i.e. "ranged trip") are only parsed correctly if a comma is present in the traits list, even if there is only one trait.
For example: A feat with just "ranged trip" in its trait entry will instead show the trait description for "trip" when double-clicked - I'm assuming it's parsing "ranged" and "trip" as separate traits. However, if you put "ranged trip, dwarf" or even just "ranged trip," then the trait will parse correctly.
-
January 29th, 2024, 20:17 #262
Also: If the name of an ancestry contains a space, something in the heritage code breaks and the ancestry is not offered heritage choices when taken.
EDIT: Breaks ancestry feat selection too.
EDIT2: This is all on test channel btw.Last edited by MaxAstro; January 29th, 2024 at 20:33.
-
January 31st, 2024, 18:51 #263
The code is there to support legacy data where traits were initially separated by spaces, as no traits had two words in the initial playtest and Core Rules; the first multi-word trait was "sea devil" in the Bestiary. But we need to be able to support older trait separation (i.e. spaces), so the code makes a generic assumption that if there isn't a comma in the traits then it's using space separation, which is not always a correct assumption as this edge case shows.
I'll review the code to see if I can make more reliable without impacting performance.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 31st, 2024, 18:52 #264FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 31st, 2024, 21:39 #265High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Here is an effect bug with flat-footed and poisoned (png attached)
-
January 31st, 2024, 21:45 #266
Last edited by Trenloe; January 31st, 2024 at 21:47.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 31st, 2024, 21:54 #267High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Not sure if this belongs in the Release 19 thread.
We are playing Strength of Thousands where people get a free dedication. Several non-wizard people picked wizard dedication. They are all level 6 at the moment. When I look in actions at Wizard spellcasting for different players, some have Caster level 3, some have 4 some have 6.
I don't see where the caster level is determined for wizard archetypes. Why would they be different and what should they be?
-
January 31st, 2024, 22:03 #268
The issue is that "poisoned" is not a standard condition - it's a custom condition. Refer to the Conditions list in the Wiki effects page here: https://fantasygroundsunity.atlassia...PFRPG2+Effects
As poisoned is custom, you need to indicate the custom condition: IFT: CUSTOM(poisoned); DMG: 1d6 precision This is detailed in the "conditional operators" section.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
February 1st, 2024, 02:10 #269High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
I understand. What started this was Grippli Skirmishers from the Strength of Thousands/Spoken on the Song Wind Wily Attack feature. The rulebook text for it says:
The skirmisher deals an extra 1d6 precision damage to flat-footed creatures and creatures afflicted by a poison.
The module automation for Wily Attack says:
"afflicted by a poison"|Effect: Poisoned
PermEffect:IFT: flat-footed; DMG: 1d6 precision
PermEffect:IFT: poisoned; DMG: d6 precision
Is there a proper coding for "is afflicted by a poison" or is that just not automatable at the moment?
Also, why does "IFT: poisoned;" ever trigger if that is not a valid condition. I would think that it would just be ignored during execution.
-
February 1st, 2024, 02:19 #270High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
I posted about this in the generic DLC issue thread.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks