Thread: StrainInjury packages
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March 1st, 2023, 17:01 #121
- Join Date
- Mar 2020
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- San Diego, CA
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- 49
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March 3rd, 2023, 04:45 #122My extensions for 3.5e and Pathfinder
Bug reports please here
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January 20th, 2024, 11:09 #123
Sooo, finally a compatibility update with the newest version of FGU! I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension (sorry for the delay about the latter, I totally forgot that one)
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 20th, 2024, 14:30 #124
Two small hotfixes (for StrainInjury an extra hotfix)
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 21st, 2024, 10:38 #125
Just a heads-up: Currently there is an incompatibility with the extension CoreRPG Combat Highlighter. It causes an error when opening the CT with PCs for the first time or when adding PCs I think it does not cause any harm and one can ignore it, but I hope I will be able to resolve this issue by looking into the Combat Highlighter extension
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 21st, 2024, 16:03 #126
- Join Date
- May 2016
- Posts
- 193
We saw the error window popping up. I noticed it shows this line:
[1/21/2024 11:00:14 AM] [ERROR] Script execution error: [string "3.5E:ct/scripts/ct_entry.lua"]:33: attempt to index global 'nonlethal' (a nil value)
Once for each character pre-loaded in the party sheet. I hope that helps.
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January 21st, 2024, 23:30 #127My extensions for 3.5e and Pathfinder
Bug reports please here
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January 21st, 2024, 23:44 #128
- Join Date
- May 2016
- Posts
- 193
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January 22nd, 2024, 00:06 #129My extensions for 3.5e and Pathfinder
Bug reports please here
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January 22nd, 2024, 00:09 #130
- Join Date
- May 2016
- Posts
- 193
Looks like the issue does impact game play - but only with both extensions loaded. When Combat Highlighter is active, damage is not being added to a target token's damage fields (strain or injury). Also, the damage indicators (dying, dead, moderate, heavy, etc.) are not showing on the map tokens.
When you open the game back up after disabling C.H., all the correct damage indicators and hit point damage shows.
I hope that helps!
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