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  1. #241
    One way to check is open the Activities window under Character, click "By Category", scroll to the encounter section and compare the Encounter Activities there to those in the encounter section of the characters activity window. If one is missing in the encounter section, add it back and do what I indicated above.
    Last edited by DonE66; January 11th, 2024 at 00:29.

  2. #242
    I cannot see any activity missing.
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  3. #243
    Try marking one of the encounter activities as a favorite and see what that section looks like. Then remove it and see if the category disappears from the characters favorite. Otherwise, look in the db.xml and see whether there is a favorites section in the xml for that character and if so just remove that section which should remove it from the view.

  4. #244
    Trenloe's Avatar
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    Quote Originally Posted by Cling View Post
    In my activities tab under my "Favorties" section I have I an empty row I can't get rid of. See attached screenshot.
    I don't know what could cause this. Deleting an activity should also remove the favorite.

    Can you export and character XML and post it here please? Use the blue down arrow in the chargen tracker to save the XML locally. It might give a clue what caused the issue.
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  5. #245
    Like this?
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  6. #246
    Trenloe's Avatar
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    Quote Originally Posted by Cling View Post
    Like this?
    Thanks for that. This blank favorite is created if the activity section header is clicked on - I'll see if I can prevent that in the code in a future release. I'll also add some code in a future release to clean out any blank favorite activities when the PC sheet is first opened in a session.
    Last edited by Trenloe; January 11th, 2024 at 16:30.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #247
    Quote Originally Posted by DonE66 View Post
    Try marking one of the encounter activities as a favorite and see what that section looks like. Then remove it and see if the category disappears from the characters favorite. Otherwise, look in the db.xml and see whether there is a favorites section in the xml for that character and if so just remove that section which should remove it from the view.
    I try adding "Aid" to favorites and removing it but it doesn't clear the 'empty' activity row. It doesn't break anything, so I'll live with it.
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  8. #248
    Quote Originally Posted by Trenloe View Post
    Thanks for that. This blank favorite is created if the activity section header is clicked on - I'll see if I can prevent that in the code in a future release. I'll also add some code in a future release to clean out any blank favorite activities when the PC sheet is first opened in a session.
    ah-hah! I have been trying to recreate this, as I have the same problem.

  9. #249
    Hi,
    Has the feature yet been added that allows rogues hidden with respect to a target to get sneak attack damage even if that target does not explicitly have flat-footed applied to them from the rogue as a source?

  10. #250
    The effect tag [2LVL] (and [3LVL] etc) does not seem to be working. [LVL] and [HLVL] work fine, as does for example "2 [LVL]" for doing level +2. Only the level times X tag seems to be broken.

    My test effect is: "RESIST: [2LVL] all". When dragged from an activity to a PC, it continues to just read "RESIST: [2LVL] all" and provides no resistance. If I change it to "RESIST: [LVL] all" then when dragged to a PC it correctly becomes "RESIST: 3 all" for i.e. a 3rd level PC.

    This is on the test channel with no extensions enabled.

    On an only semi-related note, it would be nice if tags like [LVL] were parsed no matter where in an effect text they appeared, instead of only after an effect keyword. I'm trying to (in addition to the resistance effect) create an effect for tracking the remaining hit points of a spell effect that has [2LVL] hit points when created.

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