Thread: [Utility] Clock Adjuster
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June 13th, 2023, 09:09 #451FG Wiki: How to Compile the FG Logs
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June 13th, 2023, 10:24 #452
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June 14th, 2023, 01:29 #453Patriarch
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- Feb 2021
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- 464
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June 14th, 2023, 11:45 #454FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 13th, 2023, 22:53 #455
Does anyone know offhand how this interacts with the Combat Groups extension? Will it, for example, expire effects on actors not visible in the CT if time is advanced?
Thanks much!
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November 14th, 2023, 06:14 #456Patriarch
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- 464
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December 2nd, 2023, 23:01 #457
Been searching for a while for an answer but couldn't find anything. I can't seem to change my player's travel speed. No matter which pace I click, it will travel at 1 mile per hour.
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December 3rd, 2023, 07:16 #458
Traveled is how far they've already gone (normally start at 0)
Distance is how far the total trip is.
Remaining is just the difference between those 2.
Speed is how fast you want them to travel per time (hour or day)
Travel by, is the blocks of time you want to set when you click the button to travel.
Travel has 4 buttons and a toggle.
First button will travel at the speed/time you set, if you set 50 miles/hour and you set travel by, 2 hours, it will go 100 miles in 2 hours.
I think the other 3 buttons don't work correctly.
The toggle will give you a chance to roll on the table.
Chances are just that chances of encounters.-MrDDT
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December 22nd, 2023, 02:56 #459Crusader
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- Jul 2022
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Hello,
I just wanted to say that after this recent update that my game started getting slower. I took off each extension that I have and went down the row 1 by 1. I got to the Clock Adjuster Extension my first die would roll normal but when I rolled that first damage die then asked to choose the apply all yes button there will be a long break from the dice rolling to the results showing on the chat. I went through all the extensions individually and they worked fine, then put all them back on including Clock Adjuster and the lag still happened on Dice Rolls only and then I took only Clock Adjuster off as one of my extensions and it worked very smoothly.
I wanted to alert you about this because I love using your extension. I want the players to travel all over the Sword Coast and using your traveling system will help greatly! Please look into this and help me bring back one of my favorite Extensions!
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January 6th, 2024, 07:27 #460
I have seen the same. Wish I could narrow it down further.
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It seems to happen whenever I target an NPC and roll an attack. If I disable the extension I don't get the error.

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