DICE PACKS BUNDLE
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  1. #451
    Trenloe's Avatar
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    Quote Originally Posted by alloowishus View Post
    the error is

    "template: Could not find template() in class charsheet_combat.

    ERROR FormattedText SetValue XML error: Name cannot being with the '=' character, hexadecimal value 0x3D. Line 1 position 8692."

    Any ideas? thanks.
    More details please. How to recreate this issue, what ruleset you're using, does it occur in a campaign with only this extension enabled?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #452
    Quote Originally Posted by alloowishus View Post
    I sent a message to pr6i6e6st and have had no reply. It seems to happen whenever I target an NPC and roll an attack. If I disable the extension I don't get the error.
    pr6i6e6st doesn't monitor this forum. there is a discord you can get in touch via.
    Quote Originally Posted by pr6i6e6st View Post
    A reminder that I no longer provide support on THE FORUMS, but instead on our discord channel. The thread became too large for me to properly support, repeating info which is stated on the main page, the Forge page, multiple points in the (clearly too large) thread, or in the tooltips in game.

  3. #453
    Quote Originally Posted by bmos View Post
    pr6i6e6st doesn't monitor this forum. there is a discord you can get in touch via.
    Ok thanks, how do I find him on Discord?

  4. #454
    Trenloe's Avatar
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    Quote Originally Posted by alloowishus View Post
    Ok thanks, how do I find him on Discord?
    Refer to post #1.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #455
    Does anyone know offhand how this interacts with the Combat Groups extension? Will it, for example, expire effects on actors not visible in the CT if time is advanced?

    Thanks much!

  6. #456
    Quote Originally Posted by mattvictim View Post
    Does anyone know offhand how this interacts with the Combat Groups extension? Will it, for example, expire effects on actors not visible in the CT if time is advanced?

    Thanks much!
    I hacked the code so it interacts with all effects with durations on the combat tracker (although I use a 4 phase per turn system).

  7. #457
    Been searching for a while for an answer but couldn't find anything. I can't seem to change my player's travel speed. No matter which pace I click, it will travel at 1 mile per hour.

  8. #458
    MrDDT's Avatar
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    Quote Originally Posted by Ballzack View Post
    Been searching for a while for an answer but couldn't find anything. I can't seem to change my player's travel speed. No matter which pace I click, it will travel at 1 mile per hour.
    Traveled is how far they've already gone (normally start at 0)
    Distance is how far the total trip is.
    Remaining is just the difference between those 2.
    Speed is how fast you want them to travel per time (hour or day)
    Travel by, is the blocks of time you want to set when you click the button to travel.
    Travel has 4 buttons and a toggle.
    First button will travel at the speed/time you set, if you set 50 miles/hour and you set travel by, 2 hours, it will go 100 miles in 2 hours.
    I think the other 3 buttons don't work correctly.
    The toggle will give you a chance to roll on the table.
    Chances are just that chances of encounters.
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  9. #459
    Hello,

    I just wanted to say that after this recent update that my game started getting slower. I took off each extension that I have and went down the row 1 by 1. I got to the Clock Adjuster Extension my first die would roll normal but when I rolled that first damage die then asked to choose the apply all yes button there will be a long break from the dice rolling to the results showing on the chat. I went through all the extensions individually and they worked fine, then put all them back on including Clock Adjuster and the lag still happened on Dice Rolls only and then I took only Clock Adjuster off as one of my extensions and it worked very smoothly.

    I wanted to alert you about this because I love using your extension. I want the players to travel all over the Sword Coast and using your traveling system will help greatly! Please look into this and help me bring back one of my favorite Extensions!

  10. #460
    I have seen the same. Wish I could narrow it down further.

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