Fantasy Grounds Merchandise
Page 23 of 67 First ... 13 21 22 23 24 25 33 ... Last
  1. #221
    Thank you so much, Damned. You really do an amazing amount of work and assistance for this platform. It really is appreciated by us all.

    I hope you are able to have a great holiday!

  2. #222
    Hi so I got my skill to work they just give a bonus to the Ability checks rolls, everything was working just fine but now I get this error

    Screenshot (4).png
    Last edited by Wulfgangrpg; January 1st, 2024 at 21:47.

  3. #223

  4. #224
    Ok so when you are clicking on the Skill Modifier button to add the Modifier into the Modifier box for rolling the dice, it does not but the modifier into the modifier box by the dice tray, instead I get the Error code.
    Attached Files Attached Files

  5. #225

  6. #226

  7. #227
    mod [a] seems to not be working. I get an error when trying to send a score to the mod box.
    Attached Images Attached Images

  8. #228
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by vegaserik View Post
    mod [a] seems to not be working. I get an error when trying to send a score to the mod box.
    See above couple of posts.

    I have just uploaded a new build which fixes mod and also adds one new roll to the base - selfharm which applies damage/wounds to the same character.

    Please see the Candela Obscura https://forge.fantasygrounds.com/shop/items/1525/view extension which is unvaulted to see how you might add new rolls for your own game. It is generally significantly easier to add new rolls here than in MoreCore.

  9. #229
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    547
    Bug: The option to turn off Wounds in the CT is not working.

    New campaign, no extensions.
    --
    I'm so bassic

  10. #230
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Pushed build v1.53 live just now wndrngdru
    Your players might have to flush cache before they see it take effect.
    It only affects player view too.

Page 23 of 67 First ... 13 21 22 23 24 25 33 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in