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December 24th, 2023, 14:05 #221Zealot
- Join Date
- Feb 2009
- Posts
- 73
Thank you so much, Damned. You really do an amazing amount of work and assistance for this platform. It really is appreciated by us all.
I hope you are able to have a great holiday!
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January 1st, 2024, 21:41 #222Crusader
- Join Date
- Mar 2020
- Posts
- 25
Hi so I got my skill to work they just give a bonus to the Ability checks rolls, everything was working just fine but now I get this error
Screenshot (4).pngLast edited by Wulfgangrpg; January 1st, 2024 at 21:47.
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January 1st, 2024, 23:21 #223
Please share your db.xml and instructions on how to recreate the error
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January 2nd, 2024, 02:41 #224Crusader
- Join Date
- Mar 2020
- Posts
- 25
Ok so when you are clicking on the Skill Modifier button to add the Modifier into the Modifier box for rolling the dice, it does not but the modifier into the modifier box by the dice tray, instead I get the Error code.
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January 2nd, 2024, 03:01 #225
I am investigating. It does appear that the last change might have broken this roll...
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January 2nd, 2024, 03:44 #226Crusader
- Join Date
- Mar 2020
- Posts
- 25
Ok and Thank you
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January 2nd, 2024, 22:11 #227Patriarch
- Join Date
- May 2012
- Posts
- 427
mod [a] seems to not be working. I get an error when trying to send a score to the mod box.
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January 3rd, 2024, 01:24 #228
See above couple of posts.
I have just uploaded a new build which fixes mod and also adds one new roll to the base - selfharm which applies damage/wounds to the same character.
Please see the Candela Obscura https://forge.fantasygrounds.com/shop/items/1525/view extension which is unvaulted to see how you might add new rolls for your own game. It is generally significantly easier to add new rolls here than in MoreCore.
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January 3rd, 2024, 03:11 #229
Bug: The option to turn off Wounds in the CT is not working.
New campaign, no extensions.--
I'm so bassic
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January 3rd, 2024, 04:09 #230
Pushed build v1.53 live just now wndrngdru
Your players might have to flush cache before they see it take effect.
It only affects player view too.
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