Thread: 3.5E/PFRPG Advanced Charsheet
-
December 22nd, 2023, 15:21 #111
Thanks, will try that workaround.
-
December 25th, 2023, 04:24 #112
Looks like Zarestia hasn't posted in almost a month, hope all is well.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
December 27th, 2023, 22:40 #113
Last edited by Morenu; December 28th, 2023 at 00:57.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
December 28th, 2023, 05:21 #114Zealot
- Join Date
- Mar 2020
- Location
- Oshawa, Canada
- Posts
- 80
To expand on it a bit...
Go to the rulesets folder and rename CoreRPG so it's a .zip, then unzip it. Find the file rmilmine said and copy it. Zip CoreRPG back up and return the original file type (.pak as I recall).
Go to your extension folder, rename the Advanced Charsheet to a .zip, and unzip it. Find the file with the same name and replace it with the one you copied. Rezip the extension and rename it back to .ext
This worked for me as well, though I still hope the actual extension gets updated.
-
December 28th, 2023, 17:34 #115
Got it, thx.
I assume that on an FG update, if adv char. sheet has not been updated by the author, then this change will not be edited. Or will FG match see the new edit date that doesn't match the forge file and redownload the broken version?My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
December 28th, 2023, 18:49 #116GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
-
December 28th, 2023, 21:03 #117Zealot
- Join Date
- Mar 2020
- Location
- Oshawa, Canada
- Posts
- 80
I'm glad to hear all is good.
This was just a particularly annoying way that the update broke things, but we still appreciate your great extension, and your response.
For those who don't want to dig into the program for the fix, an alternative is to have all your players type "/console skip" into the chat. The portraits will still be missing, but there will be no more spamming of errors. Unfortunately, it would need to be done every log in, I believe.
-
December 28th, 2023, 21:31 #118My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
December 29th, 2023, 16:50 #119Patriarch
- Join Date
- Nov 2019
- Posts
- 434
If you have a folder with an extension within it, that folder will take precedence over the .ext file.
What this means is that you will need to delete the folder once the extension is fixed.
FG will still download the latest ext file, but the app won't use it if you have it also in a folder.
On another note good to hear that you are busy in real life instead of something worse.
-
January 1st, 2024, 20:20 #120
Uploaded a new version to the Forge which should fix the issue.
Fixed
- Top left portraits
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks