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  1. #921
    ok so coding in ADV/DIS How do i code in skill effects and ability checks. I have so far ADVSAV, ADVINIT, ADVATK just need skill and ability
    Steve Jobs "Good artists copy, great artists steal."

  2. #922
    Kelrugem's Avatar
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    Quote Originally Posted by toastsniffer187 View Post
    ok so coding in ADV/DIS How do i code in skill effects and ability checks. I have so far ADVSAV, ADVINIT, ADVATK just need skill and ability
    I believe I never did specific effect for those (I actually forgot that, I think). For these: Either manually, or use the effect keladvantage That effect gives you advantage to everything, so, you should let it expire on next roll

    Alternatively: Use the (dis)advantage button in the modifiers window

  3. #923
    Quote Originally Posted by Kelrugem View Post
    I believe I never did specific effect for those (I actually forgot that, I think). For these: Either manually, or use the effect keladvantage That effect gives you advantage to everything, so, you should let it expire on next roll

    Alternatively: Use the (dis)advantage button in the modifiers window
    Then I need to figure out where the coding for ADVINIT, ADVATK and, ADVSAV are coming from if it's not you. Because those work as intended. Just need ability snd skill check coding.
    Steve Jobs "Good artists copy, great artists steal."

  4. #924
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    Quote Originally Posted by toastsniffer187 View Post
    Then I need to figure out where the coding for ADVINIT, ADVATK and, ADVSAV are coming from if it's not you. Because those work as intended. Just need ability and skill check coding.
    Well my list (link in signature) says they come from Extended automation and overlays by some guy named Kelrugem, so.. umm.. yeah. ADV-DISADV.PNG

    EAaO ADVATK (-) [range]*, opportunity Combat (T), advantage on attack rolls
    EAaO ADVINIT (-) - Initiative Advantage on initiative rolls
    EAaO ADVSAV (-) [save] Spell (T), advantage on saving throws
    Last edited by Morenu; December 12th, 2023 at 07:01.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #925
    Kelrugem's Avatar
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    Quote Originally Posted by toastsniffer187 View Post
    Then I need to figure out where the coding for ADVINIT, ADVATK and, ADVSAV are coming from if it's not you. Because those work as intended. Just need ability snd skill check coding.
    Sorry, I was unclear The mentioned effects are from me, as Morenu mentioned, I just never did some for skills and ability rolls

  6. #926
    Quote Originally Posted by Kelrugem View Post
    Sorry, I was unclear The mentioned effects are from me, as Morenu mentioned, I just never did some for skills and ability rolls
    Ok thanks ability rolls and skills would complete the witches abilities and the clerics domain ability a bit of luck.
    Steve Jobs "Good artists copy, great artists steal."

  7. #927
    Kelrugem's Avatar
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    Quote Originally Posted by toastsniffer187 View Post
    Ok thanks ability rolls and skills would complete the witches abilities and the clerics domain ability a bit of luck.
    I will see what I can do Right now still busy with work, but I plan to publish my next paper next week, and then I can hopefully take some days off (then I have time for this, time to update my extensions! )

  8. #928
    Kelrugem's Avatar
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    There were several new patches for FG, I think and hope that my extensions are still compatible Once my work finally slows down I will check that stuff to be very sure

  9. #929
    Quote Originally Posted by Kelrugem View Post
    There were several new patches for FG, I think and hope that my extensions are still compatible Once my work finally slows down I will check that stuff to be very sure
    The biggest change I saw was the party sheet redesign. Not sure if you get into the PS at all.

  10. #930
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    Quote Originally Posted by bmos View Post
    The biggest change I saw was the party sheet redesign. Not sure if you get into the PS at all.
    Ah, good to know I may only need to update StrainInjury then (mostly for the HP labels, but might not have been affected by the recent updates)

    Thanks for letting me know

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