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November 19th, 2023, 18:48 #201
In the end, if you're using test please remember to say you're using test - and if it's base FG functionality, post in the test channel sub-forum. The thing that's a hassle for us is wasting time trying to recreate issues in live when they're not there. We want people to do tests on the current beta channel - but we don't recommend you use it for your games, unless you're fine experiencing potentially session stopping issues.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 30th, 2023, 04:27 #202
(Test Channel)
The "all" application option for activities does not appear to be working for me all of the sudden; I can't get it to apply effects or damage to the target regardless of result state. Every other result option - crit success, success, failure or worse, whatever - works correctly, but "all" does not.
It does work if "apply to" is set to "self", but not if it's set to "apply to current targets".
I believe it was working a week or so ago, which combined with the above makes me suspect this is related to the recent change to make "apply to self" work with "all" targeting.
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November 30th, 2023, 11:13 #203FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 2nd, 2023, 17:51 #204Warrior-Priest
- Join Date
- Mar 2020
- Posts
- 50
FEEDBACK, for the Display option on the activities and actions tab. The default "Min. Actions" option often causes my players confusion and frustration as to what effects are available to them. By that, I mean, they don't always look and change the display to "all actions". I have been trying to remind them to change it at the beginning of play, but sometimes forget. I personally haven't seen the value of showing only some effects. Seems that summary or all effects would be more clear, or default on one of those options.
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December 3rd, 2023, 02:03 #205
Failing that, it would be nice if there was some way to default to effects having min actions enabled instead of disabled, especially for spells from older books that don't have that functionality.
Perhaps a check when a spell is added to the character that if none of the effects have min actions enabled, then it's automatically enabled for all of them? That should catch older spells without messing with spells that have been set up intentionally.
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December 4th, 2023, 17:00 #206Warrior-Priest
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- Mar 2020
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- 39
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December 4th, 2023, 21:46 #207Warrior-Priest
- Join Date
- Mar 2020
- Posts
- 39
I did just run into another feedback thing. Some feat activities are limited use like once per day etc. Could we have a way to track usage like we have in the Actions tab please?
Thanks!
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December 7th, 2023, 21:01 #208
Edit: wrong thread.
Last edited by Montis; December 9th, 2023 at 00:16.
Help Fantasy Grounds get better: Write and vote on feature requests!
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December 8th, 2023, 20:01 #209High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Trenloe, would you please send me a link to the development task list? I wanted to check the status of including hidden in the flat-footed check.
check hidden during flat-footed check.png
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December 9th, 2023, 10:28 #210FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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