Thread: GURPS 4E Core Ruleset
-
November 17th, 2023, 03:40 #1461Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 968
-
November 17th, 2023, 05:20 #1462Grand Patriarch
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 872
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
November 17th, 2023, 22:40 #1463Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 968
-
November 18th, 2023, 18:40 #1464Grand Patriarch
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 872
The ruleset has been updated for FG Unity.
- GURPS 4e Ruleset v3.10.3 - 19th Nov 2023 (FG Unity Only)
- Fixed: FG/CoreRPG breaking changes.
- Fixed: Inventory location equip/unequip.
- Minor other changes.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
November 18th, 2023, 19:23 #1465Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 968
So, I was playing around with this and I am not sure if it quite the way I remember it...
As it is now,
1) Add NPC to combat tracker. (Change to Green/Friendly)
2) Share NPC with PC by dragging from CT to PC portrait.
3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
-> NPC can be moved by PC
Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.Last edited by seycyrus; November 19th, 2023 at 13:34.
-
November 19th, 2023, 08:08 #1466Grand Patriarch
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 872
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
December 12th, 2023, 14:46 #1467Grand Patriarch
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 872
Ruleset for FGU updated to fix script errors when opening characters.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
January 3rd, 2024, 05:44 #1468Grand Patriarch
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 872
Update. I am working on fixing the issue with deprecated functions. There is a fair bit of code refactoring going on, but it should be completed in the next day or so.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
January 4th, 2024, 21:13 #1469
-
January 19th, 2024, 11:49 #1470
I believe there are some problems interfacing the GURPS ruleset with the FG default themes (leather, dungeon, etc...).
https://pasteboard.co/4wu4uLiYdkrP.jpg (sorry for the external link the Forums are not allowing me to upload my screenshot)
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks