DICE PACKS BUNDLE
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  1. #351
    Quote Originally Posted by Jiminimonka View Post
    Interesting - just pushed it again as a Hotfix. Let me know if it works please.

    EDIT: Hotfix has landed already, fixed now.
    Sorry for the delay. Yes! I see it now. Thank you. I always thought it was strange, but I never really dug into it. I'm glad Ivrebel brought it up.

  2. #352
    Quote Originally Posted by wframe View Post
    Sorry for the delay. Yes! I see it now. Thank you. I always thought it was strange, but I never really dug into it. I'm glad Ivrebel brought it up.
    Except for Garnet Town, Savage Foes and Game Masters Guide there are Player guides for all content with Frameworks. I think this one is a recent bug however because previously clicking the button in Options >
    Setup > Load Rifts would load them all including the Atlantis PG but last night it showed it as not available... anyone problem solved.

    Thanks

  3. #353
    Quote Originally Posted by Jiminimonka View Post
    Interesting - just pushed it again as a Hotfix. Let me know if it works please.

    EDIT: Hotfix has landed already, fixed now.
    I see it now also. Thank you for the quick fix in time for my game.

  4. #354

    Issue in SWADE core rulebook/GM side

    With the core rulebook reference manual (or from the abilities tab) open the special ability, for size there is a link to the "rules: Size and Scale"
    This link goes to Shotguns instead.
    Attached Images Attached Images

  5. #355
    A couple of things I noticed today:

    Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.

    Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.

  6. #356
    Another mechanical question:

    Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.

  7. #357
    Quote Originally Posted by wframe View Post
    Another mechanical question:

    Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.
    Yeah its a feature of the Frameworks, automatically applied.

  8. #358
    Quote Originally Posted by wframe View Post
    A couple of things I noticed today:

    Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.

    Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.
    Both Grunts (Savage Foes of NA and New Gear version in Empires of Humanity) have Vibro-knife as a HW for me. I will make sure I have uploaded the latest version to Live.

    Fixed the armor.

    Thanks

  9. #359
    Quote Originally Posted by Jiminimonka View Post
    Yeah its a feature of the Frameworks, automatically applied.
    My point was that the NPC Juicers and Crazies don't have the feature/effect. Sorry if I wasn't clear.

  10. #360
    Quote Originally Posted by wframe View Post
    My point was that the NPC Juicers and Crazies don't have the feature/effect. Sorry if I wasn't clear.
    Ah OK. they do now Thanks. Should be out on Tuesdays update.

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