Thread: Savage Rifts Feedback and Issues
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November 9th, 2023, 17:53 #351
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November 9th, 2023, 18:17 #352
Except for Garnet Town, Savage Foes and Game Masters Guide there are Player guides for all content with Frameworks. I think this one is a recent bug however because previously clicking the button in Options >
Setup > Load Rifts would load them all including the Atlantis PG but last night it showed it as not available... anyone problem solved.
Thanks
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November 10th, 2023, 03:53 #353Adept
- Join Date
- Jun 2018
- Posts
- 4
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November 10th, 2023, 23:34 #354Zealot
- Join Date
- Jun 2018
- Posts
- 84
Issue in SWADE core rulebook/GM side
With the core rulebook reference manual (or from the abilities tab) open the special ability, for size there is a link to the "rules: Size and Scale"
This link goes to Shotguns instead.
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November 12th, 2023, 17:13 #355
A couple of things I noticed today:
Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.
Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.
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November 12th, 2023, 18:22 #356
Another mechanical question:
Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.
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November 12th, 2023, 19:19 #357
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November 12th, 2023, 19:29 #358
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November 12th, 2023, 19:56 #359
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November 12th, 2023, 20:00 #360
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Thanks. Should be out on Tuesdays update.


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