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  1. #1051
    MrDDT's Avatar
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    Quote Originally Posted by bmos View Post
    4E support patched back in! Big thanks to rhagelstrom.
    Also a fix for NOT factions not being handled correctly. (!enemy and such)
    Also updated the Forge page with the new README detailing the new features:
    https://forge.fantasygrounds.com/shop/items/32/view
    That is NOT !AWESOME!
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  2. #1052
    I am getting this error when a player turns on an aura. Then it pops the error whenever a token moves.
    "AURA: 20;". ALSO, the "AURACOLOR: xxx" defaults to gray.
    This error was happening before the 10/19/23 update. the gray started after the 10/19/23 update

    [ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:317 bad argument #1 to 'pairs' (table expected, got nil)

  3. #1053
    Quote Originally Posted by wcarlsrud View Post
    I am getting this error when a player turns on an aura. Then it pops the error whenever a token moves.
    "AURA: 20;". ALSO, the "AURACOLOR: xxx" defaults to gray.
    This error was happening before the 10/19/23 update. the gray started after the 10/19/23 update

    [ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:317 bad argument #1 to 'pairs' (table expected, got nil)
    The AURACOLOR is part of the COP - Aura extension. With the recent updates the syntax has changed and you no longer need to use that effect. Instead the syntax is now “AURA: 10 color[red]”. Same for AURASHAPE. It’s now done like this “AURA: 20 cube,color[blue]”. The default shape is a sphere/circle.
    Last edited by mattekure; October 22nd, 2023 at 01:11.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #1054
    Quote Originally Posted by wcarlsrud View Post
    I am getting this error when a player turns on an aura. Then it pops the error whenever a token moves.
    This error was happening before the 10/19/23 update.
    Code:
    [ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:317 bad argument #1 to 'pairs' (table expected, got nil)
    To confirm, have you checked whether this occurs for you without any other extensions loaded?
    I have posted an update which might silence that error and post useful info to the console (type /console in the chat to open that) that you can post here.
    What silent/not-silent aura settings are you using?

  5. #1055
    Quote Originally Posted by wcarlsrud View Post
    I am getting this error when a player turns on an aura. Then it pops the error whenever a token moves.
    "AURA: 20;". ALSO, the "AURACOLOR: xxx" defaults to gray.
    This error was happening before the 10/19/23 update. the gray started after the 10/19/23 update

    [ERROR] Handler error: [string "CoreRPG:scripts/manager_effect.lua"]:317 bad argument #1 to 'pairs' (table expected, got nil)
    What ruleset?

  6. #1056
    This is in 5E. I've removed the COP extension. This issue was still present last week.
    This week's update appears to have fixed the issue.

  7. #1057
    Hello,


    Im getting getPath invalid yada when we apply an aura, please let me know what logs, etc you want, it goes away when I remove the Aura Effects extension and Im using the Rob2e extension for arua colors etc, which doesn't throw an error and is supposed to utilize the same syntax, etc... so its something specific to that ext and/or its relation to others. Let me know please, thanks!

  8. #1058
    Quote Originally Posted by jfos View Post
    Hello,


    Im getting getPath invalid yada when we apply an aura, please let me know what logs, etc you want, it goes away when I remove the Aura Effects extension and Im using the Rob2e extension for arua colors etc, which doesn't throw an error and is supposed to utilize the same syntax, etc... so its something specific to that ext and/or its relation to others. Let me know please, thanks!
    Not sure I follow. I think you are saying you are using COP aura and there is an issue when running aura effects and cop aura? Do you get the error when only running those two together?

  9. #1059
    Quote Originally Posted by rhagelstrom View Post
    Not sure I follow. I think you are saying you are using COP aura and there is an issue when running aura effects and cop aura? Do you get the error when only running those two together?
    I get the error when I run it with the Aura Effects extension and COP, and a ton others. It all worked up till 10/19 or 10/23 patching, then I got errors... see attachment
    Attached Images Attached Images

  10. #1060
    I believe but havent confirmed as I’m out of town that this is caused by (C) being at the end and therefore part of the applied effect. Not documented but placing the (C) clause before the AURA clause and I’m willing to bet the issue resolves itself. Putting the (C) at the end and therefore in the applied effect may also have other unintended consequences. Regardless it shouldn’t error. I’m not sure at this point if this is an aura problem or interactions with other exts that is the cause

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