Thread: Savage Rifts Feedback and Issues
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November 2nd, 2023, 00:06 #341
Piecemeal is fine, I often find mistakes in my current Rifts campaigns and make notes like that too, then update them later on. Thanks
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November 2nd, 2023, 14:20 #342
Is there any reason that vehicle parry isn't calculated automatically? A vehicle's parry should be the Pilot's Pilot skill die type /2 +2: So a Pilot with a Piloting skill of D8 would have a parry of 6 in the robot vehicle. I see that it defaults to 2 in the combat tracker. Obviously, we can just change that easily in the combat tracker, I just wondered if there's a way to auto-calculate it when you add the pilot to the vehicle.
Thanks.
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November 2nd, 2023, 14:57 #343
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November 2nd, 2023, 15:55 #344
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November 2nd, 2023, 20:13 #345
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November 8th, 2023, 03:52 #346Adept
- Join Date
- Jun 2018
- Posts
- 4
Hello, quick question. Is there supposed to be a players guide in the Atlantis module? All I see in FG is the GM guide. Thanks.
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November 8th, 2023, 06:43 #347
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November 8th, 2023, 14:32 #348Adept
- Join Date
- Jun 2018
- Posts
- 4
Thanks for the response, should have been more clear on my end. The players guide portion of the module does not appear so I cannot load it at all.
I messaged support and they confirmed on their end that they could not see a players guide portion of the module either. The rest of the Savage Rifts modules have the GM guide and the players guide to load.
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November 8th, 2023, 15:51 #349
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November 8th, 2023, 21:03 #350
Last edited by Jiminimonka; November 8th, 2023 at 22:37.
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