-
October 15th, 2023, 20:57 #161Help Fantasy Grounds get better: Write and vote on feature requests!
-
October 15th, 2023, 22:27 #162
Looking at the release history the escape activity has never had targeting or a DC set. This is by design as the DC can be many different things: "Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment." The DC in the activity is set at "None" so that the GM can use the Desktop DC Panel to set the DC of the check.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 25th, 2023, 04:48 #163
Two things:
1) For skill checks in Activities would it be possible to have "vs standard DC" as one of the options? This would be for things like an Inventor's Overdrive or a Bard's Lingering Performance that are always against the standard DC for the character's level.
2) Apparently, having a comma in a character's name causes item distributions via the party inventory to fail, I assume because it can't decide if the character is one character or two.
-
October 25th, 2023, 09:57 #164FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 25th, 2023, 23:28 #165
Two (possibly) automation issues:
1) If an automation adds a spell class and then adds a 1st level spell, it will not adjust the number of castable first level spells from zero to one. As a result, although the spell is actually added to the character, it looks like it wasn't, since the spell does not show up until a number of 1st level spells per day are added to the spell class. This is not true of cantrips, which will automatically change the number of cantrips per day from zero to one when a cantrip is added to the character.
2) Attempting to use automation to add a spell that has parenthesis in the name of the spell appears to fail.
-
October 25th, 2023, 23:45 #166
3) Linking an activity to a Heritage does not appear to actually add that activity to the PC when the Heritage is selected.
-
October 26th, 2023, 10:49 #167
Discussed in this thread: https://www.fantasygrounds.com/forum...to-spell-class
The code specifically removes text in parenthesis as this is usually a note of a slight change to the spell not usually the name of the spell itself.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 26th, 2023, 10:54 #168FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 26th, 2023, 19:11 #169
This has been fixed today: https://www.fantasygrounds.com/forum...l=1#post700567
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
October 27th, 2023, 04:48 #170
Any chance that the same could be applied to the matching half (i.e. ignore any text in parenthesis in the spell name when attempting to match)? That symmetry would at least mean it's physically possible to add such a spell. A couple module authors - ShadeRaven in his DnD modules for example - use parentheticals in spell names to denote that the "spell" is actually a weapon crit effect or something similar being automated as a spell.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks