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October 21st, 2023, 15:56 #1
Effect Coding Questions & Answers
I am making this thread to house Any questions about how to code certain effects. I will use Post 2 to try and consolidate some of the answers.
*** Removed Size Matters (unneeded with Size Changes) and added 4 new extensions in red below***
Extensions I use that add or edit effects:
Aura Effect by bmos
Encumbrance Penalties by Bmos
Live Hitpoints by Bmos
Spell Failure by bmos
Remove Effect Tag Extension by darrenan
Feature: Extended automation and overlays by Kelrugem
Temporal Fixation by MeAndUnique
Better Combat Effects by rhagelstrom
Close Encounters by Saagael
3.5E & Pathfinder Clustered Attacks by SoxMax
3.5 & Pathfinder Distance Conditional by SoxMax
Effects Modify Effects by SoxMax
Size Changes by SoxMax
Feel free to suggest any I may have missed that add or change effects for PF1e
My current active Posts:
PFRPG - Bestiary, Paizo (AI) Mod
Morenu's Feats Extended Mod (AKA Morenu's community supported effects for PF1e)
Effect Coding Questions & AnswersLast edited by Morenu; November 14th, 2024 at 03:15.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 21st, 2023, 15:57 #2
Answered coding questions:
feat that is SR=5+character level
"Spear of the Watchful Guardian" has the ability to change it's damage type for 5 mins. Could this be done with an effect?SR: 5 [LVL]
Bleed: 1st one will roll a d4 once then apply the ongoing result to the CT, the 2nd will reroll 1d4 each round:I would just make 3 spears of the watchful guardian with the 3 basic types of damage - slashing, piercing, and bludgeoning.
Spear of the Watchful Guardian; DMGTYPE: silver
Spear of the Watchful Guardian; DMGTYPE: cold iron
SKILL:2 trait,Craft alchemy does not work. [skill names are all lower case]DMGO: [1d4], bleed
DMGO: 1d4, bleed
Unlike most effects, AURA requires a space after the AURA: (so AURA:10 does not work, but AURA: 10 does)SKILL: 2 trait, craft alchemy
an aura where pcs auto save every beginning of their turn, and if they fail, take dmg and apply nauseated effect. And if they succeed, only take half damage and not apply the effect.AURA: 20 friend,color[yellow];Aura of courage; IFTAG: fear, cause fear, aura of fear;SAVE:4
AURA: 30 friend,color[pink];Inspire Courage;ATK:1;DMG:1;IFTAG:fear, cause fear, charm person;SAVE:1
AURA: 20 foe,color[red];Aura of Despair;SAVE:-2
Feat, for ranged weapons, Distance conditional is great.AURA: 10 all; IF: FACTION(notself); SAVES: 17 FORT (M) (H); SAVEDMG: 3d8; SAVEADD: Nauseated
Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chancePoint Blank Shot; IFT: DISTANCE(<=30); ATK: 1 ranged; DMG: 1 ranged
Light Crossbow; IFT: DISTANCE(>80); ATK: -2 ranged; IFT: DISTANCE(>160); ATK: -2 ranged; IFT: DISTANCE(>240); ATK: -2 ranged; IFT: DISTANCE(>320); ATK: -2 ranged; IFT: DISTANCE(>400); ATK: -40 ranged
Alignment check and custom label example. Add "Evil to Smite" to the targeted creature. If the Paladin is multiclass, then change LVL to CL and adjust the CL of the Spell Class section to match Paladin levelEntropic Shield;IFTAG:ranged;CONC:20
Ranger with undead favored enemy, and a weapon that ignores 5 points of DR if the target is Undead.Smite Evil; IFT: ALIGN(evil); IFT: CUSTOM(Evil to Smite); ATK: [CHA]; DMG: [LVL]; AC: [CHA] deflection; DMGTYPE: drbypass
Champion of Balance; IFT: ALIGN (lawful, chaotic);DMG:2;DMGS:2
Champion of Balance; IFT: ALIGN (good, evil);DMG:2;DMGS:2
2 different STACK commands (BCE and remove effect Tag), Syntax is STACK; (allows for multiple of the same effect to work) or STACK: (it will add a number in front of the effect more like a counter)IFT:TYPE(undead); DMG:-5; DMG: 5 drbypass
This setup allows the player to click the effect multiple times to get the desired bonus, works well with 1 round duration and remove on use options
This syntax will place a number at the front of the effect after the word stack:STACK; DC:1
STACK: uses of channel energy used out of 3+;[CHA]Bone Lock Hex, Ongoing Save Example. at 8th level, Staggered if initial save fails, duration = CL. ongoing Fort Save at end of targets turn DC 10 + 1/2 CL + WIS remove if successful saveCape of Wasps;CONC:20;TDMG:2d6
Bone Lock (8); staggered; SAVEE: 10 [WIS] [HCL] FORT (R)Last edited by Morenu; September 19th, 2024 at 22:35.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 21st, 2023, 15:59 #3
Saved for more effects
Last edited by Morenu; February 19th, 2024 at 04:26.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 23rd, 2023, 15:16 #4Warrior-Priest
- Join Date
- Apr 2020
- Location
- Helsinki, Finland
- Posts
- 51
Another question for the experienced.
Can I code a weapon that ignores 5 points of DR if the target is Undead?
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October 24th, 2023, 15:59 #5
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October 25th, 2023, 17:29 #6Warrior-Priest
- Join Date
- Apr 2020
- Location
- Helsinki, Finland
- Posts
- 51
The character is a Ranger with undead as a favored enemy, so that effect is already in use.
Would also like the effect to be something I don't need to remember to activate and deactivate.
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October 26th, 2023, 22:39 #7
I was able to set up the following: undead Mace.PNG
I put the Ranger undead DMG: 5 on the combat tab
I put the Mace undead DMG: 5 on the mace (could not get a DR: -5 to work so this is only good for DR 5 or more undead) MUST UNEQUIP THIS if fighting undead with a different weapon AND if fighting undead with no DR then either have DM turn off the effect or add a DMG: -5 effect to counteract it
I had the mace do a flat 15.
- The Dragon has DR 5 and took 10 (not undead so 15 -5)
- The Lizard took 15 (not undead and no DR so 15)
- the undead has DR 5 and took 20 (Undead ranger +5 & Mace +5 DR -5 = 15+5+5-5=20)
Best I could come up withMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 27th, 2023, 15:12 #8Templar
- Join Date
- Nov 2017
- Location
- Near Chicago, Illinois
- Posts
- 120
IFT:TYPE(undead); DMG:-5; DMG: 5 drbypass
would be what you are looking for, assuming the ranger can always do at least 5 damage.
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October 28th, 2023, 22:45 #9Warrior-Priest
- Join Date
- Apr 2020
- Location
- Helsinki, Finland
- Posts
- 51
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October 29th, 2023, 02:25 #10
OK new one. I know that Spell resistance does not stack.
so I have a feat that is SR=5+character level
Obviously I can at the total to the Combat tab and add 1 to it every level.
I can also do SR:5 and SR:[LVL] but since SR doesn't stack It only gives the higher of the 2.
is there a way to do the equivalent of SR:[LVL]+5 so it goes up as the character gains levels?Last edited by Morenu; October 29th, 2023 at 12:50.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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