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October 13th, 2023, 12:04 #961
So the other option to test, is in the new not-working full campaign... is to go into the db.xml and delete the 3 sections I talked about... This should clear out all the spell token information back to nothing.... then just try and re-import your exported custom configuration. See if that sorts it out.
Spell tokens does not have any options that should cause size to go wrong, and most people probably leave the default options for exact testing. ( ie dont swap to graphics grid/quater based testing. )
If possible, could you attach the custom spell token configuration file. ( I know I'll not have your graphics to go with them... ) But I want to take a look to see if the exported file has anything odd in it. As I dont tend to check import/export of the files, past the basic standard ones attached at the top of thread. I'm sure the import/export is just loading/saving a block of the database, I dont remember doing custom logic for import/export. But with your custom file, I'll do a few checks to make sure its not some very odd import/export bug causing the data to get corrupted. ( Even though you reported the db.xml file looked ok.. )
Thanks, PeteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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October 18th, 2023, 22:51 #962
With the last update I'm having issues with only B9 Core and B9 Spell Tokens loaded with some things not able to target other things using control left click on the map.
-MrDDT
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October 19th, 2023, 11:10 #963
Thanks for reporting this I'll have a look at the ruleset changes log to see what might need to be updated.
Do you have a specific case that I can test, ie is this players having issues using ctrl+left click to target or host side... are the targets visible to players when they should not be visible and hence not targetable.
Just trying to work out what is 'wrong' to focus the best location to look in the code.
Thanks,
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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October 19th, 2023, 11:29 #964Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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October 19th, 2023, 11:49 #965
Further looking and play also seem to show things like cone of cold not changing the 'hand' cursor in the far corners of the effect even after rotation.. This might be the grid offset change, but it could also be that the system does not 'update' the token now in the rotated square.
I also need to remove/deal with the magic 'B9' image layer that was part of an extra/old fix to try and get layers to work... now this is processed with the jiggle move it should not be required.
Also even without spell tokens loaded, if you increase the size of a player token the 'hit' box area becomes wrong depending on rotation.
So the issue you are seeing might be a 'FGU' level issue that needs fixing first.
I'll dig further to see if I can replicate it with just FGU and no extensions.
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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October 19th, 2023, 12:25 #966
Reported a rotated image cursor selection issue at FGU non-extension, which I suspect is the main issue causing the incorrect selection. ( Would need a fix before spell token selections would work... take a look at a non-extension standard token, enlarged and then rotated... you will see it not cursor hover/selection in the correct area... )
Also reported a senses issue I noticed, when players could see into dark maps without any vision defined.
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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October 19th, 2023, 14:53 #967Zealot
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Will do. Thanks again. I’ll try what you suggested and send over my spell token export file next time I’m there.
G
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October 19th, 2023, 16:43 #968-MrDDT
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October 19th, 2023, 18:19 #969SmiteWorks
Supreme Deity
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The rotation issue was addressed with a hot fix this morning.
The other item that @bratch9 mentioned is still being figured out, as we are not seeing the issue and asking for more info.
https://www.fantasygrounds.com/forum...arkvision-(5e)
Regards,
JPG
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October 19th, 2023, 20:52 #970
The dark vision is my user issue. At some point the FG maps must have had lighting disabled between when I last used them for testing and now. Turning lighting mode on resolved this issue, by making the maps black as expected and gray with a darkvision distance sense.
The rotation selection issue is also fixed with the hot fix.
Thanks.Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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