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  1. #961
    Quote Originally Posted by Gawain the Great View Post
    Well... here's an interesting twist. I've gone through all of your suggestions. (Yes, everything is v7.17 and all campaigns are set up the same way and live.)

    Also, yes. I'm exporting the Spell Token List from the original campaign that still works fine.

    First thing: I used a Test Campaign, with only the B9 Spell Token and Common Core turned on. I imported the exported list of Spell Tokens from my original homebrew campaign. Works great. Easiest test is... can I drag a token from the Spell Token Window onto a map and have it be different than the standard grid size. Any adjustment I make in the spell token window shows up when I drop it on a map. Easy.

    SO, the big test:

    Then I turned off every extension in my New (problematic) Campaign except the two B9 selections, Spell Tokens and Common Core. I re-imported the Spell Token List. And the problem still exists: all the tokens get dropped at one grid size. So strange.

    Which leaves the only potential issue, I suppose, in the Options menu, but since I have everything turned off... there are really no "options" which could be causing the problem. There just has to be something weird in this Campaign.

    I will just start up a brand New Campaign and start working from there. I assume that will work fine. I'll lose just a bit of customization to a couple of mods, but really not a big deal. I just may never understand what I did wrong.

    If the problem pops up with the next Brand New Campaign, I'll let you know.

    Thanks again for the detailed discussion. (Yes. I did go throu the db.xml files, too. They look fine, as well.)
    So the other option to test, is in the new not-working full campaign... is to go into the db.xml and delete the 3 sections I talked about... This should clear out all the spell token information back to nothing.... then just try and re-import your exported custom configuration. See if that sorts it out.

    Spell tokens does not have any options that should cause size to go wrong, and most people probably leave the default options for exact testing. ( ie dont swap to graphics grid/quater based testing. )

    If possible, could you attach the custom spell token configuration file. ( I know I'll not have your graphics to go with them... ) But I want to take a look to see if the exported file has anything odd in it. As I dont tend to check import/export of the files, past the basic standard ones attached at the top of thread. I'm sure the import/export is just loading/saving a block of the database, I dont remember doing custom logic for import/export. But with your custom file, I'll do a few checks to make sure its not some very odd import/export bug causing the data to get corrupted. ( Even though you reported the db.xml file looked ok.. )

    Thanks, Pete
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  2. #962
    MrDDT's Avatar
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    With the last update I'm having issues with only B9 Core and B9 Spell Tokens loaded with some things not able to target other things using control left click on the map.
    -MrDDT
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  3. #963
    Quote Originally Posted by MrDDT View Post
    With the last update I'm having issues with only B9 Core and B9 Spell Tokens loaded with some things not able to target other things using control left click on the map.
    Thanks for reporting this I'll have a look at the ruleset changes log to see what might need to be updated.

    Do you have a specific case that I can test, ie is this players having issues using ctrl+left click to target or host side... are the targets visible to players when they should not be visible and hence not targetable.

    Just trying to work out what is 'wrong' to focus the best location to look in the code.

    Thanks,

    -pete
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  4. #964
    Quote Originally Posted by MrDDT View Post
    With the last update I'm having issues with only B9 Core and B9 Spell Tokens loaded with some things not able to target other things using control left click on the map.
    My quick look, and reading the release notes... suggests the [SG]etGridOffset offset changes... as this probably adjusts how the hit selection code works now.

    I'll take a look.

    -pete
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  5. #965
    Quote Originally Posted by bratch9 View Post
    My quick look, and reading the release notes... suggests the [SG]etGridOffset offset changes... as this probably adjusts how the hit selection code works now.

    I'll take a look.

    -pete
    Further looking and play also seem to show things like cone of cold not changing the 'hand' cursor in the far corners of the effect even after rotation.. This might be the grid offset change, but it could also be that the system does not 'update' the token now in the rotated square.

    I also need to remove/deal with the magic 'B9' image layer that was part of an extra/old fix to try and get layers to work... now this is processed with the jiggle move it should not be required.

    Also even without spell tokens loaded, if you increase the size of a player token the 'hit' box area becomes wrong depending on rotation.

    So the issue you are seeing might be a 'FGU' level issue that needs fixing first.

    I'll dig further to see if I can replicate it with just FGU and no extensions.

    -pete
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  6. #966
    Quote Originally Posted by MrDDT View Post
    With the last update I'm having issues with only B9 Core and B9 Spell Tokens loaded with some things not able to target other things using control left click on the map.
    Reported a rotated image cursor selection issue at FGU non-extension, which I suspect is the main issue causing the incorrect selection. ( Would need a fix before spell token selections would work... take a look at a non-extension standard token, enlarged and then rotated... you will see it not cursor hover/selection in the correct area... )

    Also reported a senses issue I noticed, when players could see into dark maps without any vision defined.

    -pete
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  7. #967
    Will do. Thanks again. I’ll try what you suggested and send over my spell token export file next time I’m there.

    G

  8. #968
    MrDDT's Avatar
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    Quote Originally Posted by bratch9 View Post
    Reported a rotated image cursor selection issue at FGU non-extension, which I suspect is the main issue causing the incorrect selection. ( Would need a fix before spell token selections would work... take a look at a non-extension standard token, enlarged and then rotated... you will see it not cursor hover/selection in the correct area... )

    Also reported a senses issue I noticed, when players could see into dark maps without any vision defined.

    -pete
    Thanks for looking into it, so we are waiting for a hotfix or update for FGU then things should be working or that is when you can work on a fix if it's not working on B9 spell tokens end correct?
    -MrDDT
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  9. #969
    The rotation issue was addressed with a hot fix this morning.

    The other item that @bratch9 mentioned is still being figured out, as we are not seeing the issue and asking for more info.
    https://www.fantasygrounds.com/forum...arkvision-(5e)

    Regards,
    JPG

  10. #970
    Quote Originally Posted by Moon Wizard View Post
    The rotation issue was addressed with a hot fix this morning.

    The other item that @bratch9 mentioned is still being figured out, as we are not seeing the issue and asking for more info.
    https://www.fantasygrounds.com/forum...arkvision-(5e)

    Regards,
    JPG
    The dark vision is my user issue. At some point the FG maps must have had lighting disabled between when I last used them for testing and now. Turning lighting mode on resolved this issue, by making the maps black as expected and gray with a darkvision distance sense.

    The rotation selection issue is also fixed with the hot fix.

    Thanks.
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