DICE PACKS BUNDLE
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  1. #481
    Quote Originally Posted by bmos View Post
    Which ruleset?
    Sorry. 5e.

  2. #482
    Quote Originally Posted by BushViper View Post
    Sorry. 5e.
    hmm, that's the one I tested with (in a new campaign).
    Can you disable all other extensions and see if it's still broken?

  3. #483
    Quote Originally Posted by bmos View Post
    hmm, that's the one I tested with (in a new campaign).
    Can you disable all other extensions and see if it's still broken?
    Yes, with nothing loaded but Ammunition Manager, it's still broken. I tried half a dozen different things (such as removing arrows from a quiver and placing them directly in inventory, etc.) to see if it would register, but I could never get it to work.

  4. #484
    There was an issue with weapon names that contained multiple words (SmiteWorks might have changed how they're capitalizing that).
    I made searching for a weapon with the same name not-case-sensitive.

  5. #485
    Quote Originally Posted by bmos View Post
    There was an issue with weapon names that contained multiple words (SmiteWorks might have changed how they're capitalizing that).
    I made searching for a weapon with the same name not-case-sensitive.
    Back to working as intended. Thank you.
    lol/no

  6. #486
    How can I see which build is the most recent that I should have Bmos? I've got everything going via the forge vs manually grabbing files so I'm assuming that I've got the latest but can't confirm. I'm running it looks like --Ammunition Manager v4.3-hotfix.1- While it doesn't appear to be causing errors I am seeing in the console messages like: warning window: Anchored static height ignored for control(ammopicker) in widnowclass (char_weapon) after the big update.

  7. #487
    That is the latest
    https://github.com/bmos/FG-Ammunition-Manager/releases
    If/when I have time I will clean that up, or feel free to submit a pull request on GitHub or via the forum if you know how to work with those files.

  8. #488
    Hi, cant PM to you in FGU. "bmos has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
    I'll answer you here if you don't mind

    You:" Do you have this problem when you don't use Ammunition Manager? I just tested in 5E and when adding a "Crossbow, Hand" it did also appear on the actions tab."

    My answer:
    No, only with this extension. Without it everything works fine. I also noticed that the weapon is added to actions, but is marked as not equipped, although the weapon is equipped in the inventory. There is also no visual indication of damage (the dice are rolled correctly, but there are no numbers).
    I have a similar problem with a similar extension (GEONE's Ammo Manager) too. If I remove an item from my inventory, its action is not removed from the actions tab.
    Tested both extensions separately on a completely clean campaign (without other extensions).

    Screenshots:
    https://imgur.com/a/WHwWjpa
    Information in the description below the screenshots

  9. #489
    Quote Originally Posted by Halahad View Post
    I noticed that the weapon is added to actions, but is marked as not equipped, although the weapon is equipped in the inventory. There is also no visual indication of damage (the dice are rolled correctly, but there are no numbers). If I remove an item from my inventory, its action is not removed from the actions tab.
    Confirmed! I'll try to fix it.

  10. #490
    Thanks you! What about missing elements?
    Added to imgur:
    https://imgur.com/a/WHwWjpa

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