-
September 3rd, 2023, 23:23 #81
I have a PC that is reporting zero for all of his defenses in the combat tracker, even when removed from combat tracker and readded. This is not just a display bug; monsters target his defenses correctly, however if he is targetted by an activity from another PC it treats his defenses as actually being 0. I noticed when someone rolled a 21 to grapple him and it reported a crit success, despite his fortitude being +12.
I haven't seen if the issue persists across export/import, but in case it does I have attached a copy of his XML file.
-----
I have also noticed a separate issue with defenses involving editing a monster. If you add a monster to the combat tracker, open its data, and then edit it, editing its HP or saving throws will immediately be reflected on the combat tracker (i.e. if I change its Fort save from +4 to +2 then the save under Defenses on the combat tracker immediately changes to +2). However, if you edit its AC, the AC on the combat tracker does NOT change, and will only change if manually changed in the combat tracker rather than the monster's data.
This is also not just a display issue; attacks rolled against the monster's combat tracker entry use the AC value in the combat tracker, not the AC value in the monster's data.
-
September 4th, 2023, 03:30 #82Crusader
- Join Date
- Apr 2020
- Location
- Opelika, AL
- Posts
- 22
I have a weird thing going on with a Stealth Item bonus in the Character Effects applying twice when I roll Sneak (or another Stealth-based activity) on the Activity tab. However, it only applies the +1 bonus once when the character rolls Stealth on the Skills tab.
No extensions (other than a theme).Last edited by scottbrown; September 4th, 2023 at 22:53.
-
September 4th, 2023, 08:56 #83
See known issue #4 in post #4 here: https://www.fantasygrounds.com/forum...l=1#post696110
I have updated the code for AC, Saves to appear correctly in the combat tracker and be available for PC to PC attacks and saves. And also re-worked the Skill VsDC code to allow PC to PC checks to correctly get the DC.
I'll look into that. Thanks for reporting.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 4th, 2023, 09:04 #84FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 4th, 2023, 16:23 #85FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 4th, 2023, 18:54 #86
There seems to be an issue when cycling through the Mode settings on the Activities page. To make sure this was not an issue with any extensions, I loaded up a vanilla PF2e campaign and created a new character as well as testing with an imported character. I am running my resolution at 2560x1440 and FG is full-screen. After creating the new character and extending the window to take up ~2/3 of the screen height and then start cycling through the Modes.
When I get to Mode: Exploration I see this --
Those items below the main window will scroll with the other text and after they make an appearance in the character sheet window they never show up below the window like that again until I cycle back through the Modes to Exploration again. Also, it does not happen unless the window is opened past a certain point in height on my screen.
I have also tested this with an imported lvl 11 character and it still happens but the behavior is a bit different. If I leave the windows its default height after opening it and cycle through the Modes it does not happen until I get to the All mode, but it is still there. As before, once I scroll and the item that shows up gets into the main window frame the issue goes away until I cycle back through the Modes to All again and it comes back.
I have tried various iterations of window height and cycling through the Display settings and do not see the same issue there.Last edited by Stargrove; September 4th, 2023 at 18:59.
-
September 4th, 2023, 19:00 #87FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 4th, 2023, 19:01 #88
Ha! I was just going to update my post to say it might not be PF2e related.
-
September 4th, 2023, 20:38 #89
-
September 5th, 2023, 11:34 #90Devotee
- Join Date
- Sep 2019
- Posts
- 9
That seemed to do the trick thank you very much. Again, you are super responsive, and it is much appreciated.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks