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  1. #51
    Do you have any schedule for updating the other books to v19? In my game we have a ton of feats and such from other books that I have purchased or simply created in the game myself and I am wondering whether to wait for the incoming update (like APG or SoM) or go ahead and make a new updated version myself.

    Xargun

  2. #52
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    Quote Originally Posted by Xargun View Post
    Do you have any schedule for updating the other books to v19? In my game we have a ton of feats and such from other books that I have purchased or simply created in the game myself and I am wondering whether to wait for the incoming update (like APG or SoM) or go ahead and make a new updated version myself.

    Xargun
    We don't have a specific schedule. It takes quite a while to hand code activities, so it's going to be an ongoing process for a while. APG will be done first, as well as some additional Core Rules stuff; interleaved with some remaster work too. So, if you want stuff you use in Activities and you're OK doing it yourself - then go for it.
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  3. #53
    Quote Originally Posted by SkelebuddyPizzaParty View Post
    My group ran into an issue last night where a character with two sources of spellcasting for the same tradition didn't have the spell save DC working correctly. For example, they were an arcane sorcerer with an arcane innate cantrip, and any spell from either source that listed a saved DC defaulted to 0 instead of what should have been an Spell save DC of 18.
    I had the same issue and just figured it out. Go to the combat tab and under Spell/Class Proficiencies make sure they have a spell attack and spell DC entry for that particular type of magic (arcane, occult, divine, primal). Once you set that the DC should fix itself -- it did on the one of my characters. If you need I can try to post a screenshot.

    Xargun

  4. #54
    Thanks for the update - am loving v19 so far.

    Xargun

  5. #55
    Thanks for all the work so far.

    Another shield issue came up in play last night. Because the new SHIELDBLOCK effect looks for an equipped shield on the character with the effect (rather than the character who applied it), it doesn't work with feats such as Shield Warden which allow you to Shield Block an adjacent ally.

    Quote Originally Posted by Trenloe View Post
    I'll add it to the list of feature requests to consider.
    Thank you.

    Quote Originally Posted by MaxAstro View Post
    FWIW, my group is not using the new shield block functionality specifically because of this. Shields get damaged and repaired a lot in short spans of time (especially by PCs with Quick Repair, which most anyone who uses a shield regularly will want to take) and having to go into the item entry and scroll down every time is a step too much for us compared to just using an effect to track the shield HP.

    Even just exposing the shield HP somewhere with no automation would make a big difference - defense tab of the combat tracker would be nice, for example.
    I can see you're already working on this, just wanted to +1 it.

  6. #56
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    Quote Originally Posted by pumpkinstew View Post
    Another shield issue came up in play last night. Because the new SHIELDBLOCK effect looks for an equipped shield on the character with the effect (rather than the character who applied it), it doesn't work with feats such as Shield Warden which allow you to Shield Block an adjacent ally.
    That's getting very complex. The FG code isn't built to factor in two different targets. That's going to have to be handled manually.
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  7. #57
    Battle Medicine doesn't seem to have any functionality on it.
    I opened it up and made it similar to Treat Wounds. But I left off the text about it getting rid of the Wounded condition. And I added an effect "Immune to Battle Medicine for 1 day."

  8. #58
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    Quote Originally Posted by Milke View Post
    Battle Medicine doesn't seem to have any functionality on it.
    I opened it up and made it similar to Treat Wounds. But I left off the text about it getting rid of the Wounded condition. And I added an effect "Immune to Battle Medicine for 1 day."
    Correct, as it uses Treat Wounds we're not going to replicate 4 versions of battle medicine for the various proficiencies. Treat Wounds in FG currently doesn't remove the wounded condition, so it provides the exact same functionality.
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  9. #59
    Quote Originally Posted by Xargun View Post
    I had the same issue and just figured it out. Go to the combat tab and under Spell/Class Proficiencies make sure they have a spell attack and spell DC entry for that particular type of magic (arcane, occult, divine, primal). Once you set that the DC should fix itself -- it did on the one of my characters. If you need I can try to post a screenshot.

    Xargun
    I am new to Pathfinder in general. Are there certain classes this should be on? Should this be present on every spellcasting class?

  10. #60
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    Quote Originally Posted by Devistation View Post
    I am new to Pathfinder in general. Are there certain classes this should be on? Should this be present on every spellcasting class?
    FG will try to auto populate the proficiencies in the combat tab - but that might not be possible for more complex spell casters who get their magic tradition from a sub class feature - i.e. the class can have a different magical tradition based off the selection of a class feature - e.g. a witch, sorcerer (this should populate if using a bloodline from the Core Rules), etc..

    If it doesn't populate correctly, go to the Combat tab and add/set Spell DC (SDC) and Spell Attack (SATK) entries for the magic tradition - arcane, divine, occult or primal.
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