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  1. #61
    The character this happened to in my game was a Witch from the APG. Both the Druid and Wizard were populated correctly though.

    Xargun

  2. #62
    Trenloe's Avatar
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    Quote Originally Posted by Xargun View Post
    The character this happened to in my game was a Witch from the APG. Both the Druid and Wizard were populated correctly though.

    Xargun
    Yep, a witch will need to have their spell proficiencies manually set at this time. I hope to get some more documentation around this created over the next couple of weeks.
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  3. #63
    We didn't expect this, and it completely threw everything off. I don't mean to be rude, but I'm getting a bit tired of loading up software I use regularly and finding it full of changes I didn't ask for that break functionality of what's already there.
    Last edited by darkling; September 1st, 2023 at 00:36.

  4. #64
    Hi Trenloe,
    First the activities tab is awesome. The update takes some time but well worth the wait.
    I encountered an issue however with combat targeting. My group was fighting against a large creature but instead of being able to attack a creature square with 5ft they had to be on top for the creature. Otherwise, it would say it’s attaching out of range. Not sure if this is a unique issue or not. I know this happened be fore with a large update a few years ago.
    Again I love the update and you guys are the best. Best tabletop RPG product out there with really responsive people.

  5. #65
    Quote Originally Posted by darkling View Post
    We didn't expect this, and it completely threw everything off. I don't mean to be rude, but I'm getting a bit tired of loading up software I use regularly and finding it full of changes I didn't ask for that break functionality of what's already there.
    With a mind to this, I maintain what I've stated before - that for clarity and compatibility reasons, if a spell class can't find an appropriate proficiency, it should really default to the DC and proficiency set in the spell class itself, rather than to 0.

  6. #66
    I am having some issues with the combat tracker. The NPCs used to show their reactions when it wasn't their turn, now they are only showing their attacks, not their reactions. Many times when a non active character gets a new effect, it doesn't show up on their list under their hps, etc. Also, when they do gain an effect, I have to toggle the effects button on and off to see them. When I get back to them in the next round, they disappear again.

    What happened to the buttons at the header of the combat tracker that would open up all the characters details, like attacks or effects? That was really helpful.

  7. #67
    Quote Originally Posted by rickyhunt View Post
    Many times when a non active character gets a new effect, it doesn't show up on their list under their hps, etc. Also, when they do gain an effect, I have to toggle the effects button on and off to see them. When I get back to them in the next round, they disappear again..
    This is almost certainly extension-related. I had the same issue and it was an extension causing it. (In my case, the Clock Adjuster extension)

  8. #68
    Trenloe's Avatar
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    Quote Originally Posted by rickyhunt View Post
    I am having some issues with the combat tracker. The NPCs used to show their reactions when it wasn't their turn, now they are only showing their attacks, not their reactions. Many times when a non active character gets a new effect, it doesn't show up on their list under their hps, etc. Also, when they do gain an effect, I have to toggle the effects button on and off to see them. When I get back to them in the next round, they disappear again.
    As mentioned by MaxAstro - this is more than likely an extension causing this.

    Quote Originally Posted by rickyhunt View Post
    What happened to the buttons at the header of the combat tracker that would open up all the characters details, like attacks or effects? That was really helpful.
    That was removed in the core product a few months ago.
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  9. #69
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    Quote Originally Posted by Omwch View Post
    I encountered an issue however with combat targeting. My group was fighting against a large creature but instead of being able to attack a creature square with 5ft they had to be on top for the creature. Otherwise, it would say it’s attaching out of range. Not sure if this is a unique issue or not. I know this happened be fore with a large update a few years ago.
    R19 brings in range calculations for ranged attacks. Is the weapon being used for the attack a ranged weapon or a melee weapon? If it's a melee weapon, check that the M/R icon in the actions tab hasn't been accidentally clicked to make it a ranged weapon with range 0.

    Attached Images Attached Images
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #70
    I have removed all extensions and still get the same result -- when I drag a character from the Character Selection on to the combat tracker none of their effects show up and the PC button doesn't exist. If I exit the game and load it back up everything looks fine.

    (Trying to upload pic from my desktop but it won't let me)

    Xargun
    Last edited by Xargun; September 1st, 2023 at 16:58.

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