Thread: PFRPG Spellbook
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April 24th, 2022, 21:12 #271
Version 8.4 has been uploaded
This version has a couple of minor spell changes.
The new version is linked to the first post and has been updated on the Forge
These spell change have been made to both versions of the spellbook
- Blessing of Fervor - Remove 1 round duration from most of the effects. Although the effect can be changed each round most people will keep the same effect for multiple rounds or even the duration of the whole spell.
- Greater Bladed Dash - Add circumstance type to attack
- Ice Body - Added immunities. Fixed damage calculation. -- thanks Svandal
- Overwhelming Presence - Add Wisdom damage effect
This spell change is only for PFRPG - Spellbook
- Ray of Enfeeblement - Add Strength damage effect
These spell changes are only for PFRPG - Spellbook Extended
- Bane - Combined the attack and will save effects.
- Death Ward - Added IFTAG for death saves - Death Ward;IFTAG:death;SAVE:4, morale
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September 11th, 2022, 22:40 #272Zealot
- Join Date
- Mar 2020
- Location
- Oshawa, Canada
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- 83
Hullo.
For the Elemental Body spells, you may wish to add 'IMMUNE: critical' to EB3 and 4, and 'DR: 5' to EB4.
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February 24th, 2023, 04:12 #273
Version 8.5 has been uploaded
The new version is linked to the first post and has been updated on the Forge
These spell change have been made to both versions of the spellbook
- Elemental Body IV - Add DR:5. Add immune to critical and precision damage -- Thank you ScribblingRambler
- Fungal Infestation - Add MULTI and 'bleed': to ongoing damage. Remove damage effect
- Ice Body - Fix small damage to 1d4
- Overwhelming Presence - Add Prone and Helpless to the effects.
- Reincarnate - Fix incarnation table.
- Reincarnate Spy - Add link to reincarnate
- Veil - Change text to differentiate between concentration duration and regular duration
Additionally, in multiple spells, in the casting time field - replace all occurrences of '1 standard actiond' with '1 standard action'
These spell changes are only for PFRPG - Spellbook Extended
- Black Sword of War- Limit bleed damage to maximum of 5
- Cloudkill - Added effect for CON damage.
- Heroes Feast - Add bonus for save vs fear and poison
Last edited by dllewell; February 24th, 2023 at 04:21.
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August 26th, 2023, 22:52 #274Patriarch
- Join Date
- Nov 2019
- Posts
- 470
Would it be possible to have Mythic effects added to the spell entries?
As an example Magic Missile:
The damage dealt by each missile increases to 2d4+1. The missiles bypass the shield spell and similar effects that block the non-mythic version of this spell.
Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line of sight, and it bypasses the targets’ spell resistance and spell immunity.
Some of what are in mythic spells isn't possible as it would require changes to many coded things, but just having the base there to have it roll and be applied manually afterwards is better than nothing at all.
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August 27th, 2023, 02:12 #275
Sorry. I will not be adding Mythic effects to the spell entries. A number of spells are already confusing due to the number of effects that are already on them. I don't want to increase that possible confusion by adding another set of effects. Especially when those effects will likely only be used by a small subset of players.
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August 27th, 2023, 12:03 #276Templar
- Join Date
- Nov 2019
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- 102
thanks dllewell for all the work you did already to include all these effects.
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April 29th, 2024, 18:47 #277
Version 8.6 has been uploaded
The new version is linked to the first post and has been updated on the Forge.
Just a few minor changes. I'm actually playing a spellcaster for the first time in FG, so might have some more updates coming
These spell change have been made to both versions of the spellbook
Add the 'paralysis' tag to all spells that paralyze
- Archon's Trumpet
- Chains of Light
- Constricting Coils
- Frozen Note
- Ghoul Touch
- Halt Undead
- Hold Animal
- Hold Fey
- Hold Monster
- Hold Monster, Mass
- Hold Person
- Hold Person, Mass
Divine Vessel - Add SR (Extended Spellbook only) and standard size change modifiers to existing effects.
These spell changes are only for PFRPG - Spellbook Extended
Fire Shield - Added cold damage effect
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March 2nd, 2025, 01:40 #278Adept
- Join Date
- Jun 2020
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- 3
Why don't we get these *.mod files when we do "CHECK FOR UPDATES" in the FGU launcher?
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March 2nd, 2025, 05:48 #279
did you "buy" it on forge (its free)? if so, make sure your forge log in is the same as your FG log in. if all thats good, once you log into your campaign, did you go into Modules under the Library section and load it into the campaign?
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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March 2nd, 2025, 19:16 #280
The .mod file is available as a downloadable file in the first post.
I don't believe the OP has added these to the Forge to make them part of the FG update process.EDIT: They are available on the Forge, the links are hidden in the middle of post #1. Thanks @Morenu for the correction.
Download the .mod files you require and put them in your <FG app data>\modules directory then restart FG.Last edited by Trenloe; March 3rd, 2025 at 23:27.
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