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  1. #931
    Vass_Dts's Avatar
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    Quote Originally Posted by bratch9 View Post
    My guess is you are not using the 'windows drive thru rpg app' ?

    We have seen some of the 'web' download not giving the latest version. I suspect its a 'clock' sync issue on the servers. With my upload hitting a different server to the one you download from, and it taking a while to realise the update.

    The app is the way to go, but its only available on windows..

    -pete
    It's also available on Mac.

  2. #932
    Quote Originally Posted by Vass_Dts View Post
    It's also available on Mac.
    The issue is more about if multiple updates to an extension happen within a hour or so of each other... ie If I fix a bug, and upload, but realise I left some debug text, so made a second upload to correct.

    In this situation the 'app' will notice both uploads and give you the latest, but the web interface will say the second upload is available but does not download it. It can take a while for that second upload to be available to download from the web system.

    I'm not sure on the exact situation, one of the other players having issues was using linux so only used the web library interface.

    I've also seen from checking the purchases web api for dmsguild that it can list the 'lastest' version of the file, but it not actually be the latest revision it says is available. When you request this sort of info you get a list of files and the date/crc's for them, along with the current version. But sometimes the current version date/crc is not the 'latest' been listed in the 'list' of versions available. Normally you would expect the lastest file to be listed as the most current available in the list of files.

    Yes the dmsguid is available in windows/mac (and android/ipad), having a linux version would be nice but I guess starts to fall into multiple linux distribution support and low user volume to justify support.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  3. #933
    will these work with AD&D 2e?

  4. #934
    Quote Originally Posted by amanwing View Post
    will these work with AD&D 2e?
    Will 'what' work with ad&d 2e ?

    Spell tokens should work, as its not a high use ruleset possible 'issues' might not be updated for. Unless someone reports an error/feature issue.

    If you are talking about animated spell tokens, as far as I know this should work as its not core to FGU.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  5. #935
    Quote Originally Posted by bratch9 View Post
    Will 'what' work with ad&d 2e ?

    Spell tokens should work, as its not a high use ruleset possible 'issues' might not be updated for. Unless someone reports an error/feature issue.

    If you are talking about animated spell tokens, as far as I know this should work as its not core to FGU.

    -pete
    I didn't even know animated ones exist. Sounds like something I need. But I wanted to know if players in 2e can use the tokens, place them by themself. I thought not because the html is empty when I import it even if the spell names are the same.

  6. #936
    Quote Originally Posted by amanwing View Post
    I didn't even know animated ones exist. Sounds like something I need. But I wanted to know if players in 2e can use the tokens, place them by themself. I thought not because the html is empty when I import it even if the spell names are the same.
    Can you provide some screen shots, as I dont have any 2e data I have to 'make' it to test things. ( Which could cause differences between real data and my made up data. )

    2e.JPG

    This is a basic import, and use of 'alarm' on a character. I obviously just 'make' a 'spell' and called it 'alarm' as I did not have 2e data, and then added it to the character. ( But basic 2e google suggests it does exist, and you imply a good matching between 2e and 5e spell names. )

    If you can show some shots of the configuration window, player, npc ct, map etc... so I can work out what stage you are having an issue, I can probably help resolve the issue for you. Or maybe you have exposed a bug for me to fix.

    Thanks, Pete
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  7. #937
    Quote Originally Posted by bratch9 View Post
    Can you provide some screen shots, as I dont have any 2e data I have to 'make' it to test things. ( Which could cause differences between real data and my made up data. )

    2e.JPG

    This is a basic import, and use of 'alarm' on a character. I obviously just 'make' a 'spell' and called it 'alarm' as I did not have 2e data, and then added it to the character. ( But basic 2e google suggests it does exist, and you imply a good matching between 2e and 5e spell names. )

    If you can show some shots of the configuration window, player, npc ct, map etc... so I can work out what stage you are having an issue, I can probably help resolve the issue for you. Or maybe you have exposed a bug for me to fix.

    Thanks, Pete
    Screenshot 2023-07-16 150116.jpg
    The first problem is that the list shows no symbols. It does in 5E. I I dag on drop the fireball symbol on the spell and drag the spell to the character sheet it looks like this:

    Screenshot 2023-07-16 150209.jpg

  8. #938
    Quote Originally Posted by amanwing View Post
    Screenshot 2023-07-16 150116.jpg
    The first problem is that the list shows no symbols. It does in 5E. I I dag on drop the fireball symbol on the spell and drag the spell to the character sheet it looks like this:

    Screenshot 2023-07-16 150209.jpg
    Have you 'adjusted' the source spell token graphics to be allowed on the 2e ruleset ?

    tokens.JPG

    have you edited the definition.xml file from <ruleset>5e</ruleset> to <ruleset>Any</ruleset> in the '769337-SPELL_TOKENS_2.1.mod' file ?


    This is what I get with a basic made up 'fireball' spell added to a character and map. ( It a different fireball image, so maybe you are using a different spell token set, if so which ? )

    fireball.JPG

    thanks, Pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  9. #939
    Quote Originally Posted by bratch9 View Post
    Have you 'adjusted' the source spell token graphics to be allowed on the 2e ruleset ?

    tokens.JPG

    have you edited the definition.xml file from <ruleset>5e</ruleset> to <ruleset>Any</ruleset> in the '769337-SPELL_TOKENS_2.1.mod' file ?


    This is what I get with a basic made up 'fireball' spell added to a character and map. ( It a different fireball image, so maybe you are using a different spell token set, if so which ? )

    fireball.JPG

    thanks, Pete
    I did not adjust anything. I will try that. This must be the reason that the tokens don't show up. That's why I used a different fireball.
    I will adjust the files and report back.
    Edit:
    It works! I guess you can flag it as 2E compatible. Thank you! All I did was changing the 5e to Any in the xml.
    Last edited by amanwing; July 16th, 2023 at 18:11.

  10. #940
    Quote Originally Posted by amanwing View Post
    I did not adjust anything. I will try that. This must be the reason that the tokens don't show up. That's why I used a different fireball.
    I will adjust the files and report back.
    Edit:
    It works! I guess you can flag it as 2E compatible. Thank you! All I did was changing the 5e to Any in the xml.
    I dont own the spell token graphics set typically used from DMsGuild. And because its on DMsGuild it has to be flagged exclusive for 5e. ( Otherwise I'm sure the owner would have adjusted it to 'any' )

    legal issues an all etc...

    Glad its sorted for you, Pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

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