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  1. #2641
    Quote Originally Posted by DraaGulFireclaw View Post
    The players still cannot see how many minions are left in a group, correct? My players reported that they still cannot see this on the combat tracker or token.

    I prefer to only use one token per minion group represent every minion within it, but I would like if there were a number on the token or at least in the combat tracker to show the players how many minions are left in a given group.
    You are correct. Currrently the player side of the combat tracker is very limited.
    I will see what I can do in this regard

  2. #2642
    Quote Originally Posted by pentay View Post
    Hello everyone! I so love the work that's been done on this system. I am one of those old fools who's eyesight is fading. So I've created an extension that modifies the formatted text a little larger (22 vs 16) which really helps when seeing those pretty SW dice icons.
    You can find it here on my google drive: https://drive.google.com/drive/folde...a_?usp=sharing
    Enjoy!
    Great idea! If you would permit, I could download this extension and add to the same folder we have other extensions in google drive
    Or you could also add it to the Forge store yourself


    P.S.: I also like to use the command:

    /scaleui 125

    So the whole ui is scaled up to 125% size

    Of course the extension for font size makes it even better.
    Last edited by johniba; June 14th, 2023 at 00:05.

  3. #2643
    Dumb question but is there a change log anywhere? I remember force powers not being part of the description backup, but I see that isn't the case. And I know there is a TO-DO. I just don't know if you have anything where you mentioned when/where you added things.

  4. #2644
    Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.

  5. #2645
    Quote Originally Posted by M0d1usPy View Post
    Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.
    Greetings and welcome. This is a fan made ruleset, and actual info from the books is not allowed to be in anything publicly distributed. So, for descriptions, rules, etc. you will have to add yourself.

  6. #2646
    Quote Originally Posted by M0d1usPy View Post
    Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.
    There is no character creation program persay... I think there was an extension in the works to be able to import character sheets from Oggdude's charactermancer but I cannot remember if that feature has been completed. Due to copyright laws only that which has already been provided by Sevrick and other contriubters is sharable. The rest (like descriptions) has to be entered by each individual DM. Specializations, item and vehicle descriptions, skills, powers and the like cannot be included.

    Hope this helps and welcome to the community!

  7. #2647
    Quote Originally Posted by Xarax View Post
    There is no character creation program persay... I think there was an extension in the works to be able to import character sheets from Oggdude's charactermancer but I cannot remember if that feature has been completed. Due to copyright laws only that which has already been provided by Sevrick and other contriubters is sharable. The rest (like descriptions) has to be entered by each individual DM. Specializations, item and vehicle descriptions, skills, powers and the like cannot be included.

    Hope this helps and welcome to the community!
    Thank you for the reply, the poster above replied and says i have to enter that stuff myself, might be time to make people buy their own books for a change haha.

    Thank you i shall enjoy my stay here!
    Last edited by M0d1usPy; June 20th, 2023 at 15:49.

  8. #2648
    Quote Originally Posted by JGLinx2 View Post
    Greetings and welcome. This is a fan made ruleset, and actual info from the books is not allowed to be in anything publicly distributed. So, for descriptions, rules, etc. you will have to add yourself.
    Ah ok thank you for the reply! that makes sense. might be time to make my players buy a book or two for a change!

  9. #2649
    I have had this map for a while now, but I never modified it to work with a VTT. I don't really recall where I found it. I sized down it to 100x100 grid so that each group square has 4 when set to 50px. For the most part there isn't a great way to show where people are in relationship to each other. But I find this map really helps out.
    Attached Images Attached Images
    Last edited by Idward; June 20th, 2023 at 19:36.

  10. #2650
    Quote Originally Posted by Idward View Post
    I have had this map for a while now, but I never modified it to work with a VTT. I don't really recall where I found it. I sized down it to 100x100 grid so that each group square has 4 when set to 50px. For the most part there isn't a great way to show where people are in relationship to each other. But I find this map really helps out.
    Looks like a good tool to have on the side, printed out behind the GM screen.

    Integration with this tool (found here) on the FG Forge may work. Aura Effect is primarily for use with paladins in other game systems but might be able to be integrated into your game.

    On the other hand, every game I have ever run with this frame work has used the grid, medium range was always 30 feet of movement, Long range was always 60 feet of movement, and Extreme was always 120 feet of movement. Rarely (if ever) did I need to "house rule" anything that ever came up. Not exactly rules as written, but neither is using a battle map.

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