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  1. #891
    Quote Originally Posted by plap3014 View Post
    If i want to integrade some folder with animated image, what can i do? i'm not sure of the procedure do see them in the asset folder
    If I understand your question correctly, there are two basis places to put these new .webm files to be used from Assets.

    1. You put the V8 (converted) .webm file into your Campaign Images folder: ... SmiteWorks\Fantasy Grounds\images\[your campaign]
    2. You create a Token .mod and drop that into: ... SmiteWorks\Fantasy Grounds\modules

    It's fairly easy to create a Token .mod file, and there are a number of threads that explain this. Zaccaeus has some great Youtube videos, if I recall, that explain this and most of what you need to know.

    From the images folder in Assets, you can use the .webm files as brushes through the Paint or Layer functions of the map.
    From the Token's folder in Assets, you can use the .webm files for Spell Tokens or Tokens for NPCs or PC (obviously).

    I have not yet used the .webm files to make full Map images. That's next. Good luck.

  2. #892
    Quote Originally Posted by Zacchaeus View Post
    I don't see any way of contacting someone on GitHub. Not a thing that I really know anything about.
    Each of the depots has his discord in the readme text. https://github.com/jackkerouac/animated-spell-effects

    Or on the forge site https://forge-vtt.com/bazaar/package...-spell-effects

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  3. #893
    Quote Originally Posted by plap3014 View Post
    If i want to integrade some folder with animated image, what can i do? i'm not sure of the procedure do see them in the asset folder
    If you place the animated images into the FG install folder for tokens/images etc. ( Or in the campaign\[images/tokens] folders if you want then specific to a campaign. )

    You can then look in game under the 'assets' button for 'tokens or images' and you should be able to find them in the 'data' or 'campaign' subfolders. You can tell if they are working because you should be able to see them animating in the preview window.

    To use these in a spell effect, also open the 'spell tokens configuration' window, and either search/scroll to the spell you want to replace a static image with, and then drag the animating image from assets over the static one in the configuration window. You can then test drag from the configuration window onto a game map image to see how big the result animated spell token is. The you can scale the 'pixels per 5 feet' value in the spell tokens configuration window to get to the correct size. ( Or you can in windows use the right-click and properties on the file and look into the details to get the animated spell token size and divide it by the number of squares on the map to get the number of pixels per 5 feet. As I'm sure the animated spell token will be a different size to the static one. )

    Hope this helps you sort out getting animated spell tokens working in your game.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  4. #894
    Zacchaeus's Avatar
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    Quote Originally Posted by bratch9 View Post
    Each of the depots has his discord in the readme text. https://github.com/jackkerouac/animated-spell-effects

    Or on the forge site https://forge-vtt.com/bazaar/package...-spell-effects

    -pete
    I'm either blind or it's because I don't have accounts with any of these things but I don't see any kind of contact information. If you can access this then feel free to contact them.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #895
    Lo Zeno's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    I'm either blind or it's because I don't have accounts with any of these things but I don't see any kind of contact information. If you can access this then feel free to contact them.
    For reference, the standard way to "contact" a developer on Github is to go into the specific project you want to talk about, click on "Issues" and open a new Issue with the description of what you think needs to be changed/updated/fixed or the bug you're experiencing.

    So in this case, it would be here I think https://github.com/jackkerouac/anima...effects/issues

  6. #896
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    Quote Originally Posted by Lo Zeno View Post
    For reference, the standard way to "contact" a developer on Github is to go into the specific project you want to talk about, click on "Issues" and open a new Issue with the description of what you think needs to be changed/updated/fixed or the bug you're experiencing.

    So in this case, it would be here I think https://github.com/jackkerouac/anima...effects/issues
    Yep, that does look like a way to contact them. And I need a GitHub account to do that. Someone else pointed me to a Discord handle but a search for that name proved fruitless.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #897
    Quote Originally Posted by Zacchaeus View Post
    Yep, that does look like a way to contact them. And I need a GitHub account to do that. Someone else pointed me to a Discord handle but a search for that name proved fruitless.
    from https://forge-vtt.com/bazaar/package...-spell-effects

    More than 450 (and growing!) animated effects for spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. In Foundry VTT, fiiles will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  8. #898
    Zacchaeus's Avatar
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    Yep, that's what I was pointed to but a search for that name doesn't produce any results. Eiethr that or I don't know how to search for someone on Discord which is also likely.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #899
    Well, Discord has been having people changing their user names from Name#### to Name, so more then likely they have already changed their username to match the new format without going back and updating the places they might have listed it previously.

  10. #900
    I forked the animated spell effects repo and set up a GitHub action to build a FG module which you can download from my GitHub.

    https://github.com/rhagelstrom/anima...ll-effects.mod

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