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June 18th, 2023, 05:56 #891Zealot
- Join Date
- Jul 2022
- Posts
- 63
If I understand your question correctly, there are two basis places to put these new .webm files to be used from Assets.
1. You put the V8 (converted) .webm file into your Campaign Images folder: ... SmiteWorks\Fantasy Grounds\images\[your campaign]
2. You create a Token .mod and drop that into: ... SmiteWorks\Fantasy Grounds\modules
It's fairly easy to create a Token .mod file, and there are a number of threads that explain this. Zaccaeus has some great Youtube videos, if I recall, that explain this and most of what you need to know.
From the images folder in Assets, you can use the .webm files as brushes through the Paint or Layer functions of the map.
From the Token's folder in Assets, you can use the .webm files for Spell Tokens or Tokens for NPCs or PC (obviously).
I have not yet used the .webm files to make full Map images. That's next. Good luck.
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June 18th, 2023, 18:02 #892
Each of the depots has his discord in the readme text. https://github.com/jackkerouac/animated-spell-effects
Or on the forge site https://forge-vtt.com/bazaar/package...-spell-effects
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 18th, 2023, 18:11 #893
If you place the animated images into the FG install folder for tokens/images etc. ( Or in the campaign\[images/tokens] folders if you want then specific to a campaign. )
You can then look in game under the 'assets' button for 'tokens or images' and you should be able to find them in the 'data' or 'campaign' subfolders. You can tell if they are working because you should be able to see them animating in the preview window.
To use these in a spell effect, also open the 'spell tokens configuration' window, and either search/scroll to the spell you want to replace a static image with, and then drag the animating image from assets over the static one in the configuration window. You can then test drag from the configuration window onto a game map image to see how big the result animated spell token is. The you can scale the 'pixels per 5 feet' value in the spell tokens configuration window to get to the correct size. ( Or you can in windows use the right-click and properties on the file and look into the details to get the animated spell token size and divide it by the number of squares on the map to get the number of pixels per 5 feet. As I'm sure the animated spell token will be a different size to the static one. )
Hope this helps you sort out getting animated spell tokens working in your game.
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 18th, 2023, 18:14 #894If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 19th, 2023, 10:46 #895
For reference, the standard way to "contact" a developer on Github is to go into the specific project you want to talk about, click on "Issues" and open a new Issue with the description of what you think needs to be changed/updated/fixed or the bug you're experiencing.
So in this case, it would be here I think https://github.com/jackkerouac/anima...effects/issuesPlease consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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June 19th, 2023, 12:58 #896If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 19th, 2023, 13:36 #897
from https://forge-vtt.com/bazaar/package...-spell-effects
-peteMore than 450 (and growing!) animated effects for spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. In Foundry VTT, fiiles will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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June 19th, 2023, 14:50 #898
Yep, that's what I was pointed to but a search for that name doesn't produce any results. Eiethr that or I don't know how to search for someone on Discord which is also likely.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 19th, 2023, 18:18 #899Patriarch
- Join Date
- Apr 2020
- Posts
- 302
Well, Discord has been having people changing their user names from Name#### to Name, so more then likely they have already changed their username to match the new format without going back and updating the places they might have listed it previously.
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June 19th, 2023, 18:28 #900
I forked the animated spell effects repo and set up a GitHub action to build a FG module which you can download from my GitHub.
https://github.com/rhagelstrom/anima...ll-effects.mod
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