Fantasy Grounds Merchandise
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  1. #881
    Zacchaeus's Avatar
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    Here's a better link to the JB2A stuff https://jb2a.com/

    I reached out to them on their Discord to tell them FGU now supports webm stuff so they can update their web page (which currently says FG doesn't support webm). I've given them some information about the Forge and asked them to contact me if they need any further details on how they can support FG users.

    Incidentally I understand the majority of their stuff is VB8 since they've had issues with VB9 so in most cases conversion of the assets won't be necessary.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #882
    Just installed but I need a little help. I'm not clear if I need to rename the .txt file to .bat and then put that somewhere in particular? Apologies for the basic question. I looked for a manual and tried to follow the instructions but not quite sure where to begin here. Thanks!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #883
    Quote Originally Posted by Gwydion View Post
    Just installed but I need a little help. I'm not clear if I need to rename the .txt file to .bat and then put that somewhere in particular? Apologies for the basic question. I looked for a manual and tried to follow the instructions but not quite sure where to begin here. Thanks!
    If I understand your question correctly, what you are looking for are the .webm files. Download those. They may be in a .zip file or on their own. (The .txt/.bat files aren't going to help you at this point.) Then, all you have to do is make sure they are VP8 files (or convert them to VP8 using one of the converters mentioned in other threads). I have been having luck using https://www.videoproc.com/

    Once you have the .webm files, you can simply load them into FGU images folders for your campaign or turn them into tokens by making a .mod file (from a .zip file). (There are other threads on how to turn files into "assets" in FGU.)

    If I misunderstood what you got or need, just let me know.

  4. #884
    Hey Gawain. Thanks for the reply. The only thing I'm confused about is what do I do with the .bat file, where do I put it, etc.. I was able to figure the rest out but I'm not clear if I need the .bat file or what to do with it. Thx.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #885
    Quote Originally Posted by Gawain the Great View Post
    Perfect.

    This is an inexpensive patron that has a bunch of spell tokens available for immediate download after signing up at the lowest level. These are the ones I've converted and am beginning to use to swap out animated spell tokens to the prior ones.

    https://www.patreon.com/JB2A

    JB2A also have a "token animator tool" that you can access at a higher level of participation. They have a video showing what it does.

    This site is a bit more complicated. I created a log-in and I think you can purchase a ton of animated content here. Looks like it's designed for Foundry VTT, but the files should work fine (perhaps with a conversion to VP8) for FGU.

    https://forge-vtt.com/bazaar#search=...animated%22%5D

    (I'll keep adding to this post as I find the others I was looking at.)
    Hi, do we need to modifiy or convert in VP8? we can use them as is and replace each one of B9 spell token with them?

  6. #886
    Quote Originally Posted by plap3014 View Post
    Hi, do we need to modifiy or convert in VP8? we can use them as is and replace each one of B9 spell token with them?
    There’s a thread about right-clicking in the details of Explorer to see the Compression rating of each file (when veiwing the list as Details): essentially, right-click the topic headings and select More, then select Video Compression near the end of the scroll list. The first four numbers tell you the VP version: 3038 (VP8) or 3039 (VP 9)—but not every file displays this info for some reason that I don’t understand yet.

    However, I’ve been doing batch conversions, seeing which tokens don’t appear properly in FGU, and then changing the resolution of those specific ones in another conversion pass.

    There are so many that work on the first conversion pass, you’ll have plenty of choices.

    I’ve been going through the spells we actually use first to select new tokens. It takes some time, and some don’t have specific replacements that I’ve found yet.

    I look at it as an animated interpretive dance.

  7. #887
    Quote Originally Posted by Zacchaeus View Post
    Here's a better link to the JB2A stuff https://jb2a.com/

    I reached out to them on their Discord to tell them FGU now supports webm stuff so they can update their web page (which currently says FG doesn't support webm). I've given them some information about the Forge and asked them to contact me if they need any further details on how they can support FG users.

    Incidentally I understand the majority of their stuff is VB8 since they've had issues with VB9 so in most cases conversion of the assets won't be necessary.
    Thanks for doing the reaching out, getting more webm stuff onto FG forge will give dm's/players much more to work with.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  8. #888
    Quote Originally Posted by Zacchaeus View Post
    Here's a better link to the JB2A stuff https://jb2a.com/

    I reached out to them on their Discord to tell them FGU now supports webm stuff so they can update their web page (which currently says FG doesn't support webm). I've given them some information about the Forge and asked them to contact me if they need any further details on how they can support FG users.

    Incidentally I understand the majority of their stuff is VB8 since they've had issues with VB9 so in most cases conversion of the assets won't be necessary.
    Hi Zacchaeus,

    If you could also try and contact Jack https://github.com/jackkerouac this is another near 1400 webm files.

    Thanks, Pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  9. #889
    Zacchaeus's Avatar
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    I don't see any way of contacting someone on GitHub. Not a thing that I really know anything about.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #890
    If i want to integrade some folder with animated image, what can i do? i'm not sure of the procedure do see them in the asset folder

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