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  1. #2611
    Quote Originally Posted by Xerophilex View Post
    First of all, thanks for developing and maintaining this project. I adore FFG Star Wars and I'm glad it's getting some love here in FG.

    I haven't played around with this ruleset that much yet but when I noticed that many NPCs from the sw-adversaries JSON files are not being exported to the FG modules (getting lots of Not in FG DB info messages from the converter). Am I missing something or is that the current expected behavior? I also noticed a minor typo in the Characteristic field for skills (it's misspelled Charactetistic).

    I will muck around with the ruleset and libraries some more and we will playtest the entire thing next week during our session. I'll be sure to post any suggestions and bugs reports here. Again, thanks for all your hard work!
    Whoops, good catch on the typo — that’ll be an easy fix.

    Regarding the “Not in FG DB” — you’re referring to my python script, right? It’s possible that the NPCs are in fact in the FG modules but named too differently for my script to figure it out. I might be able to tweak it so it finds them, if so. If the Adversaries JSON files have extra or more that aren’t there then that’s expected.

  2. #2612
    Quote Originally Posted by Xerophilex View Post
    First of all, thanks for developing and maintaining this project. I adore FFG Star Wars and I'm glad it's getting some love here in FG.

    I haven't played around with this ruleset that much yet but when I noticed that many NPCs from the sw-adversaries JSON files are not being exported to the FG modules (getting lots of Not in FG DB info messages from the converter). Am I missing something or is that the current expected behavior? I also noticed a minor typo in the Characteristic field for skills (it's misspelled Charactetistic).

    I will muck around with the ruleset and libraries some more and we will playtest the entire thing next week during our session. I'll be sure to post any suggestions and bugs reports here. Again, thanks for all your hard work!
    Sevrick is the one who created the libraries we have in google drive, and I know he adds content by book, meaning I am not sure which books he added npcs, items, vehicles from already
    You can have an idea from which books, by activating all libraries, and then checking a database

    For example, activate all libraries, open the npc database
    Under filters, try to check the "Source" filter, it will show the name of sources (books)

    I am not sure if Sevrick added npcs from the Adversaries book yet

  3. #2613
    Quote Originally Posted by johniba View Post
    Sevrick is the one who created the libraries we have in google drive, and I know he adds content by book, meaning I am not sure which books he added npcs, items, vehicles from already
    You can have an idea from which books, by activating all libraries, and then checking a database

    For example, activate all libraries, open the npc database
    Under filters, try to check the "Source" filter, it will show the name of sources (books)

    I am not sure if Sevrick added npcs from the Adversaries book yet
    Thanks, will do! Libraries are modules, right?

  4. #2614
    Quote Originally Posted by Xerophilex View Post
    Thanks, will do! Libraries are modules, right?
    Ah yes, libraries = modules.

    By the way I checked those sources, and it does not seem like the book is in the modules yet.

    That reminded me, I think that Sevrick mentioned at some point about the "black" books, the ones that dont really belong to one of the three pillars of Star Wars, and that it would probably become a new module.

    I will see if I can talk to him about this, see if he is starting one, and update you all here.

  5. #2615
    Quote Originally Posted by viresanimi View Post
    Here's something I noticed for Star Wars.

    As for Force Rating, it is listed as Total / Spent / Remaining. If you add a skill to a Force Power (on the action tab), it adds the "Total" number of Force Points you have, to those skill rolls - but it shouldn't. It should use the "Remaining" number. If you commit Force Points, it counts as if your current Force rating is "Total minus Committed Force Points". Which means, that if you have committed any Force Points you can't use those dice for rolls.

    Also, instead of Total / Spent / Remaining, wouldn't it be more correct to call it Total / Committed / Current?


    Just my 2 Imperial credits worth of thought!


    I have just updated the two rulesets with some fixes Sean did for this.

    Just hit "check for updates" and the changes will be downloaded.

  6. #2616
    Thank you!

  7. #2617
    Quote Originally Posted by seansps View Post
    Whoops, good catch on the typo — that’ll be an easy fix.

    Regarding the “Not in FG DB” — you’re referring to my python script, right? It’s possible that the NPCs are in fact in the FG modules but named too differently for my script to figure it out. I might be able to tweak it so it finds them, if so. If the Adversaries JSON files have extra or more that aren’t there then that’s expected.
    Hi! Does your script capture the talent detailed descriptions and species abilities from Oggdude XML files? The talent description fields seem to be blank and there's nothing under the Special Abilities window. Just making sure it's the current behavior and not a mistake on my part.

  8. #2618
    Quote Originally Posted by Xerophilex View Post
    Hi! Does your script capture the talent detailed descriptions and species abilities from Oggdude XML files? The talent description fields seem to be blank and there's nothing under the Special Abilities window. Just making sure it's the current behavior and not a mistake on my part.
    It should be for all the Talents and Spec Trees. When I run it, it does grab the talents updates all of them , as well as spec trees. You need to make sure all those XML files are copied to the same directory.

    I haven’t added code for it to do Species Abilities because I didn’t see those in the Ogg data, but I could look again. And we don’t use the Special Abilities in the FG modules.

  9. #2619
    Quote Originally Posted by johniba View Post
    Ah yes, libraries = modules.

    By the way I checked those sources, and it does not seem like the book is in the modules yet.

    That reminded me, I think that Sevrick mentioned at some point about the "black" books, the ones that dont really belong to one of the three pillars of Star Wars, and that it would probably become a new module.

    I will see if I can talk to him about this, see if he is starting one, and update you all here.
    Yes I am started working on the Clone Wars books right now. I had stopped for awhile but now I am back at it.
    Rise of the Separatist and Collapse of the Republic will be one module. I am going to upload Rise of the Separatist 1st then Collapse of the Republic in a separate update.

    As for the Compendiums I think it might be better if they were separated so each one has it's own library. So that if you are preping some enemies for an adventure you need not load all the starship and all the gear along with it.

    I remember I asked in the past what you would prefer and I think the general consensus was that the compendiums being separate was preferred.
    Last edited by sevrick; May 11th, 2023 at 15:40.

  10. #2620
    Hi All.

    Is there a dice pack for the Star Wars FFG dice symbols to show when the dice are rolled instead of the numbers?

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