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April 21st, 2023, 14:46 #821Forge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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April 21st, 2023, 16:29 #822High Patriarch
- Join Date
- Mar 2020
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- 555
Is there a way to replace the token on the PC sheet or do I have to replace it on the tokens settings panel and reload the spell to the PC sheet?
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April 21st, 2023, 21:22 #823High Patriarch
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- Mar 2020
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- 555
I found the right click radial reparse function on the PC sheet spell token which updates the token to the current value in the spell tokens configuration window. (yay!)
Drag to the PC sheet spell token has no effect.
Double click on the PC sheet deletes the spell token location on the PC sheet so it can no longer be reparsed.
It might be better to erase that token on the PC sheet, but leave an icon of some sort so reparse can still be used.
Right click radial on the CT/NPC spell token does not offer a reparse function.
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April 21st, 2023, 22:03 #824
So to be clear, I dont expect people to be live editing spell token configuration of graphics... So NPC will never need a re-parse as nothing should be on the CT out of game time, or so important that it can not just be deleted and re-added to the CT.
Player should always have 'reparse' spell option, even if the token has been double clicked on to remove it. Its also possible to press 'shift' while selecting the re-parse radial for when you have made custom changes to the spell as normally a reparse might reset those back to normal. ( I plan to remove this double click functionality on the player sheets as player sometime loose the token.. )
The system has 2 slots in the configuration window, one for an 'Icon' and one for the 'Token'. The player sheet gets the 'Icon' unless one is not defined in which case it gets the 'Token' image. When a player drags from the player sheet to the map the current token image on the player sheet is used during the drag, BUT when the drop on the map happens the current configured 'Token' is used. So if you change the configured token the new configured token will be placed on the map.
See,
token_change.JPG
In the above 'bob' had the standard 'alarm' spell 'Token' on the sheet as no 'icon' is configured, and I change the configuration to the fireball explosion and dragged a new 'alarm' onto the map and it placed the 'fireball' token, while still showing the old 'alarm' image on the player sheet.
So the graphic placed on the map is always what is configured at the instant it is added onto the map, what is showing on the player does not have to match up.
While it would be nice to have small 'Icon' graphics for each spell token, I dont build the spell token graphics packs so icons would be needed to be added to the graphic packs, as its quicker to open the 'actions' page if the system has to sync 10 32x32 icon spell tokens than if it has to sync 10 1024x1024 spell tokens. As then only the 1024x1024 token is synced once it is added to a map. ( Chances of you using every spell on a character in a session is low so icons make sense as players tend to have more spells than they use !! )
Also the spell token on an NPC on the CT is also processed the same as the player, it might show the non-edited spell token but it will drop what is configured in the configuration window.
The only case is when you add to the configuration after adding and NPC as no reparse exists, because to cause a re-parse I'd have to delete and force a re-add of the NPC which would clear all damages/effect/init etc... as the 5e npc code only does the parsing on add. Obviously on a player they can re-parse that spell to update if needed.
A lot is going to be on how you use (or abuse) spell tokens and what graphics packs you have available or token to use. I dont expect a DM to suddenly decide mid active game that they can quickly add a new spell token to the system, as they can not just quick photoshop an new token and add to FG. ( Well maybe a great artist might be able to, but average joe can not.. )
Since the 'spell token configuration' window at the time of the drop sets the graphic on the map, if you change it during a session the player/npc image will be out of date but the drop will be correct on the map. I dont see it as too hard for a player to 'shift' re-parse a spell you edited or for the update to happen on next npc add to CT.
The only time this is an issue is when an NPC is on the CT and you decide to add a new spell token, as you need to re-add that npc. ( The player can just 'shift' re-parse the spell, or delete and re-add the spell... )
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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April 29th, 2023, 11:03 #825Acolyte
- Join Date
- Feb 2021
- Posts
- 2
Guys, my spell extension its working, but the players spells on character sheet dont appear like in the images.
Someone know how i can fix ? Thx
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April 29th, 2023, 13:22 #826
Try using the radial reparse option, with the 'shift' key held. ( It works without the shift key, but then it actually reparse the spell... If you have made custom changes or used grim press/rob2e custom versions of spells then the custom data might be lost... hence the 'shift' key held option to try and avoid data loss. )
If this does not work, more info will be required. Like what extensions you have so I can check out a possible conflict causing this not to work etc.
-peteForge Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
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May 22nd, 2023, 15:29 #827Crusader
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- Jul 2020
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- 29
Hi there,
I have a question in regard to the B9 spell extension and I don't know if it has been posted before. I have 2 clerics with two different gods playing in the same FGU/5e campaign and we are using B9 (7.7). How can I give each cleric his own spiritual weapon? Even when I change the token of the weapon (I have a lot of different spiritual weapon in the assets) it seems B9 is only activating the last weapon changed, even when it shows different ones on the two character sheets. Any solution? Or am I doing something wrong?
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May 22nd, 2023, 18:27 #828Warrior-Priest
- Join Date
- Sep 2019
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- 36
Hello,
I just started a new D&D 5e campaign file and I am seeing the following error:
[5/22/2023 12:21:11 PM] MEASURE: RULESETS LOAD - 8.5529823 - 5E
[5/22/2023 12:21:13 PM] [ERROR] template: Unrecognized merge attribute (replace) for template (image_record_step), skipped. [2797083-B9_SpellTokens] [scripts/template_B9ST.xml]
[5/22/2023 12:21:13 PM] MEASURE: EXTENSIONS LOAD - 1.6848222 - 20
Any idea what I am doing wrong?
Thanks,
Craigbert
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May 22nd, 2023, 18:33 #829Warrior-Priest
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- Sep 2019
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- 36
...and when I try to import the xml file I get the following error and no way to *actually* import the file:
[5/22/2023 12:30:39 PM] [ERROR] Script execution error: [string "..7083-B9_SpellTokens:..pelltokens_B9ST.lua"]:201: attempt to call field 'isClientFGU' (a nil value)
Yes, I do have the B9 Common Core extension loaded.
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May 22nd, 2023, 18:46 #830Zealot
- Join Date
- Jul 2022
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- 63
Create two different “spells” to use. Name each something slightly different for each player/God. Then assign whichever token you want to each specific spell name.
I do a bunch of customization that way. Might not be the only way to do it, but works for me. GL. Hope I understood your question.
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