Fantasy Grounds Merchandise
Page 87 of 98 First ... 37 77 85 86 87 88 89 97 ... Last
  1. #861
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,674
    There's no way to do it automatically. The easiest way to do it is to un-target the target and roll two attacks and then drag the lowest result onto the target
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #862
    Could you make a targeted effect that imposes GRANTDISATK with an expiry of [ROLL] that you could drag onto the affected creature?

  3. #863
    Hello All,
    Is there a wiki, walk-through, or tutorial (that isn't centuries old) for how to add a tab to a character sheet and then populate the tab in FGU (5e ruleset in particular)?
    I'm trying to learn the coding for extensions with something task-based.

    Thanks for any replies
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  4. #864
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,023
    Blog Entries
    9
    Quote Originally Posted by Weepdrag View Post
    Hello All,
    Is there a wiki, walk-through, or tutorial (that isn't centuries old) for how to add a tab to a character sheet and then populate the tab in FGU (5e ruleset in particular)?
    I'm trying to learn the coding for extensions with something task-based.

    Thanks for any replies
    Consider investing in the Ruleset Wizard. Works for extensions too. Examples Library – Ruleset Wizard

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #865
    Thanks LordEntrails, I'll take a look. I found a wiki, but I had to push a dinosaur off that was sitting on it. I don't believe that it was even for FGU.

    Thanks again
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  6. #866
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    946
    The FGU developer guide is here, as far as I am aware, it has the most up to date info regarding developing. But I do not believe there is a specific example of adding a tab. For that, I believe the guidance is to look at CoreRPG for examples.

    There is also The Workshop sub-forum where you can interact with others.

  7. #867
    Hello All,
    Is there a way to add multiple spell categories to an NPC using the importer?
    I'm adding a celestial that has wizard spells and cleric spells. It seems that only one category (the first one) will parse on the CT. I thought maybe adding one of the categories to INNATE SPELLS, but that didn't seem to pan out either

    Thanks in advance
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  8. #868
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,023
    Blog Entries
    9
    You want them to have different spell casting abilities for the different sets of spells? I think Innate is the only way to do it. Should work. Make sure that all spells are deleted from the NPC when you parse. Make sure your trait wording and formatting is exact.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  9. #869
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,674
    Yes, you can have Innate Spells and a Spellcasting trait. Make sure that you create them as traits and not actions; you can only have one spellcasting action but you can have both innate and spellcasting in traits. See the this wiki article for more details on how to specifically word the traits. https://fantasygroundsunity.atlassia...llcasting-NPCs
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #870
    Thanks for the quick replies,
    I knew there had to be a way. Is it better to have both Innate and regular spells in TRAITS or, one in TRAITS and one in ACTIONS? or does it matter at all?
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

Page 87 of 98 First ... 37 77 85 86 87 88 89 97 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in