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  1. #861
    Quote Originally Posted by Retroh View Post
    (A guy on discord helped me, i was searching under the wrong tab ç_ç)
    Glad you got it sorted.
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  2. #862
    Quote Originally Posted by bmos View Post
    If you mark the effect pinned to the arrow as Action Only and equip the arrow, only attacks made with the weapon that has that arrow loaded will benefit from the arrow's attached effect.
    At least, that is how it is supposed to work. I contributed back that integration some time ago when I added it to my PFRPG port of Advanced Effects and it may have stopped working here at some point.
    So if it doesn't work, let me know!
    Hi bmos. I tried this and it doesn't seem to work. Could be me though.

  3. #863
    Hello All,
    Could I bother someone with a bit more on the ball for a syntax check for a weapon effect?:
    [IFT: TYPE(Dragon);SIZE(L);DMG:1d8][ActionOnly]
    [IFT:TYPE(Dragon);ADVATK][ActionOnly]

    My hope is that this will cause 1d8 extra damage if attacking a YOUNG Dragon (medium size). Additionally, Role with advantage against all dragons. If there is a way to define "red/black/green/etc." dragons that would be great but I couldn't find anything that gave that granularity for the parameter.

    Thanks in advance
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  4. #864
    Unless I'm also missing something, you could add a hidden effect on the intended dragon NPC [XYZ] and then add [IFT:CUSTOM(XYZ); DMG: 1d8][action only] to the weapon.

    That custom string could be anything that helps you differentiate. YgRdDgn for example.

  5. #865
    Thanks for the quick reply, So, I would probably be looking at a string more like this?:

    [IFT: TYPE(Dragon);IFT: CUSTOM(Red);SIZE(L);DMG:1d8][ActionOnly]
    [IFT:TYPE(Dragon);ADVATK][ActionOnly]

    or I guess simplified:
    [IFT: CUSTOM(Young Red Dragon);DMG:1d8][ActionOnly]
    [IFT:TYPE(Dragon);ADVATK][ActionOnly]

    Thanks again
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

  6. #866
    My GUT says B. You can test both and see though. :}

  7. #867
    Zacchaeus's Avatar
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    You could use IFT: TYPE(dragon);IFT: SIZE(large);DMG:1d8
    Since only young dragons are large. If you need to make it only hit a particular colour of dragon then you'll need some kind of custom effect as noted above; since there's no direct test for colour.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #868
    @celestian, I have a new update for AmmunitionManager releasing soon which will change the code needed here for compatibility. I have a deprecation function in place so the timing is not critical. The draft pull request on your GitHub will update the code in your extension to use the new approach.

    Quote Originally Posted by VTHokie93 View Post
    Hi bmos. I tried this and it doesn't seem to work. Could be me though.
    I have tested it with the upcoming v4 and it's working. Do you see the attached effect on the combat tracker? Maybe you haven't equipped the arrow after editing its effects?
    Last edited by bmos; March 20th, 2023 at 12:49.

  9. #869
    Quote Originally Posted by bmos View Post
    @celestian, I have a new update for AmmunitionManager releasing soon which will change the code needed here for compatibility. I have a deprecation function in place so the timing is not critical. The draft pull request on your GitHub will update the code in your extension to use the new approach.
    I was going to ask about that (timing) if there is no requirement I'll drop it shortly this week.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #870
    Quote Originally Posted by celestian View Post
    I was going to ask about that (timing) if there is no requirement I'll drop it shortly this week.
    Probably best to wait a week or two since there is a deprecation function in place. I can't release my update until the new Starfinder alternative is available.
    It would have been more accurate to say the requirement is just that your compatibility update comes after mine! I'll finalize the PR when I drop my update and then you can release whenever it's convenient.

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