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  1. #801
    Quote Originally Posted by rennyo View Post
    Found that version 7.7 is incompatible with current portal extension v.2.30. When you try to resize portal token you can only enlarge it and cannot shrink it with mouse wheel. I do not know where is bug, but I this happened after last updates...
    Can you link which version of 'portal extension' you are using... I've got 'big portals', but that is 1.5.. so I need to know which of the multiple 'portal' extensions you are referring to ?

    And spell tokens is at v7.11 now.. So I'd need to you check it with the latest build. ( Since fgu 4.3.3 build required updates to the extension. )

    -pete
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  2. #802
    Quote Originally Posted by bratch9 View Post
    Since the content of the actual graphic is not looked at for targeting, only the mathematical shape type defined in the configuration window... I dont think the images will be more 'accurate' for selection... You can draw whatever in the image, if its defined as a 'circle' spell token, and you draw a squared out circle, its still going to check against a perfect circle. ( Unless you use the 'usage mode' = 'pixel' configuration, then it might be better as it rounds to squares... but it might not match with the spell image etc.. ) For example if you used a squared off spell token and had it on a half grid location, then the grids are not going to line up to the selection etc..

    -pete

    EDIT: NOTE... if you use 'usage mode' 'pixel' then when you use the 'target' option on the spell token radial and hold down the 'ctrl' key at the same time a chat message will give you a grid of pixels that the system is checking. It will try and be bigger than the spell token area but you should be able to get an idea of which grid squares its going to check. ( Its based off the mathematical shape including the centre pixel of the grid square... unless you are in 'half square' mode... in which case each grid square is considered as 4 smaller squares )
    Quote Originally Posted by webdove View Post
    Hi Simon,

    Those look wonderful. The stair-stepped shapes quantized to 5' would give more accurate targeting. The one thing I would wish for is an option to empty the internal pixels so all tokens are just an outline. That would eliminate the clutter problem for those of us that find it to be undesirable. It's funny. Before tokens 2.1 I remember using Diablobob's DM Tools and seeing simple outlines, but I cannot figure out where those came from.

    Web
    I found three modules that contain token drawings:
    1. These have ornate designs interior to the periphery of the token which are pretty, by also cause clutter.
    1. https://www.dmsguild.com/product/195...pell-Tokens-21 G Jensen
    https://i.imgur.com/Vx5ysfj.png
    2. https://www.dmsguild.com/product/313...le-Aura-Tokens Robyn Nix and Rob Twohy simple outlines. Low clutter, but not as pretty.
    https://i.imgur.com/XjBmAXT.png
    3. https://www.dmsguild.com/product/310...antasy-Grounds DiabloBob and Rob Twohy. Similar to #2, but no cones apparently.
    Attachment 56618
    https://i.imgur.com/71EdZzO.png
    And you found this one:
    4. https://www.drivethrurpg.com/product...tual-Table-Top R Sigler Similar to #2, but with more "filling" the quantized edges of cones may be a problem when they are rotated.
    https://i.imgur.com/vs1r02O.png
    Last edited by webdove; March 7th, 2023 at 15:47.

  3. #803
    I would be thrilled to have any option where the outlines are not filled in at all.

  4. #804
    Quote Originally Posted by webdove View Post
    I found three modules that contain token drawings:
    1. These have ornate designs interior to the periphery of the token which are pretty, by also cause clutter.
    1. https://www.dmsguild.com/product/195...pell-Tokens-21 G Jensen
    Attachment 56616
    2. https://www.dmsguild.com/product/313...le-Aura-Tokens Robyn Nix and Rob Twohy simple outlines. Low clutter, but not as pretty.
    Attachment 56617
    3. https://www.dmsguild.com/product/310...antasy-Grounds DiabloBob and Rob Twohy. Similar to #2, but no cones apparently.
    Attachment 56618

    And you found this one:
    4. https://www.drivethrurpg.com/product...tual-Table-Top R Sigler Similar to #2, but with more "filling" the quantized edges of cones may be a problem when they are rotated.

    Attachment 56619
    Your attachment links dont work... ( which I assume give an example image of some of the tokens ? )

    -pete
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  5. #805
    Quote Originally Posted by webdove View Post
    I would be thrilled to have any option where the outlines are not filled in at all.
    The issue with grid shaped graphic tokens, is they are very limited on angle. Since it is baked into the graphic.

    This extension increases the angle a token can be at to 72 possible, or every 5 degrees. To properly have the squared off grid style spell token graphic this would required, assuming the FG half square grid alignment, 288 versions of each spell token to form the correct shape on the grid. ( This would increase the graphics required for 'spell tokens 2.1' from 134 images to 38592 images and increase its size to about 20GB for the module. )

    As I've already said in this thread, the way to create just outline, or outline with a very soft fill, is to use the FG 'pointer' system. You can add these from the image radial, or left+right+[shift+ctrl] combinations. But they are not 'grid' shaped. Overriding the generation of these outlines is possible, but lua can not 'spawn' these you have to use the image radial or mouse combination. Once they are placed you have no lua feedback for options like 'target' items under the pointer as these are just pointers. So this system would need a bunch of work from SW to adjust api access or add grid align edge generation.

    Or you would have to limit your players to spell token casts from grid corner and only in a couple of directions, to reduce the combinations. To do this and have a token look correct and have rotate options the system would have to add multiple hidden tokens to allow it to swap these in, this would cause issues with selection as it would need to track on un-select a token that was been shown and select the new token that is been un-hidden. ( I've looked at doing this because I wanted to have animated spell tokens, which could be done like this but would thrash the network data with all the extra images needed.. )

    If you are happy to have individual tokens for specific source locations and angle, then you dont need this extension. You can just drop those graphics into the tokens folder, and then you can just drag them onto the map from the 'assets' menu and resize them. ( Its what this extension started from, binding these images into the character sheet. Then added auto re-size for placement, then extra angles, and optional custom lighting for each token etc.... to the complexity we have now. )

    -pete
    Last edited by bratch9; March 7th, 2023 at 11:51.
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  6. #806
    Quote Originally Posted by bratch9 View Post
    Your attachment links dont work... ( which I assume give an example image of some of the tokens ? )

    -pete
    I edited my previous post and put the images on imgur

  7. #807
    Quote Originally Posted by bratch9 View Post
    The issue with grid shaped graphic tokens, is they are very limited on angle. Since it is baked into the graphic.

    This extension increases the angle a token can be at to 72 possible, or every 5 degrees. To properly have the squared off grid style spell token graphic this would required, assuming the FG half square grid alignment, 288 versions of each spell token to form the correct shape on the grid. ( This would increase the graphics required for 'spell tokens 2.1' from 134 images to 38592 images and increase its size to about 20GB for the module. )

    As I've already said in this thread, the way to create just outline, or outline with a very soft fill, is to use the FG 'pointer' system. You can add these from the image radial, or left+right+[shift+ctrl] combinations. But they are not 'grid' shaped. Overriding the generation of these outlines is possible, but lua can not 'spawn' these you have to use the image radial or mouse combination. Once they are placed you have no lua feedback for options like 'target' items under the pointer as these are just pointers. So this system would need a bunch of work from SW to adjust api access or add grid align edge generation.

    Or you would have to limit your players to spell token casts from grid corner and only in a couple of directions, to reduce the combinations. To do this and have a token look correct and have rotate options the system would have to add multiple hidden tokens to allow it to swap these in, this would cause issues with selection as it would need to track on un-select a token that was been shown and select the new token that is been un-hidden. ( I've looked at doing this because I wanted to have animated spell tokens, which could be done like this but would thrash the network data with all the extra images needed.. )

    If you are happy to have individual tokens for specific source locations and angle, then you dont need this extension. You can just drop those graphics into the tokens folder, and then you can just drag them onto the map from the 'assets' menu and resize them. ( Its what this extension started from, binding these images into the character sheet. Then added auto re-size for placement, then extra angles, and optional custom lighting for each token etc.... to the complexity we have now. )

    -pete
    The best thing as an option from my perspective would be simple cones circles square tokens with no fill. That would preserve the ability to target, eliminate the clutter and allow them to be placed anywhere and rotated in any direction.

  8. #808
    Quote Originally Posted by webdove View Post
    The best thing as an option from my perspective would be simple cones circles square tokens with no fill. That would preserve the ability to target, eliminate the clutter and allow them to be placed anywhere and rotated in any direction.
    1. these would have to be non-grid square shapes, as that is the only way to rotate. With grid square shaped token the rotation ability would have to layout a changing selection of grid squares based on angle... which would require thousands of images and many images tokens added per spell token to allow he system hide/unhide the required square grid token. ( Since you can not 'change' the image on a token on the fly in FG, so you either delete it and add a new one, or add them all and hide/unhide as required. )


    2. Even if the graphic only has the outline on it, the 'blank' space still exists and will mess up the selection process in exactly the same way as a solid fill or any image in that space. No 'alpha' check happens with these graphics because unity has stuffed the textures up on the gpu and reading it back for the cpu to alpha check selection would be slow. As I previously said, FG classic has alpha tested textures because its all rendered on the cpu and push to the gpu, while FG unity uses unity gpu texture loading so cpu has no access to the texture and hence no longer has alpha selected texture picking. Hence having a spell graphics texture with just the outline or filled makes zero difference to the system every pixel in the graphic blank/alpha or filled is just the same, FGU does not care and does not know about it. So its not going to clean up any ability to target and select with the mouse. It will clean up the image a little. But again without thousands of textures you can not get grid square type tokens.


    With the newest version of spell tokens extension, the spell tokens get moved below the npc/player tokens. So you get full direct access to the npc/player token for targeting/dragging.

    Since none of the textures links provide the image shape/style you want, I guess you will have to get 'gimp' out and watch some youtube to figure out how to make your own tokens.

    You can always use the top of thread 'GenerateSpellTokenImage.txt', rename it a .bat and install imagemagic.. Then use cmd and run 'GenerateSpellTokenImage.bat 60 100' which will generate a set of circle/square/cone etc... at 60 feet with 100 pixels per square. I'm probably sure with a bit of google you could probably have imagemagic just outline the filled shapes for you, or you can open them in gimp and maybe select and duplicate the layer, resize down a small amount this new layer and subtract it from the bottom layer... to basically cut out the centre area of the texture and leave you with a small border.

    A quick google gave me https://imagemagick.org/discourse-se...c.php?p=136722 but not sure if that will help or not. But its a start point.

    -pete
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  9. #809
    Quote Originally Posted by rennyo View Post
    Found that version 7.7 is incompatible with current portal extension v.2.30. When you try to resize portal token you can only enlarge it and cannot shrink it with mouse wheel. I do not know where is bug, but I this happened after last updates...
    Just been looking at 'portals revamped', which had a couple of updates to v2.32... its giving some errors into the console when used on its own. So I expect it needs more work.

    But even with the portals revamped extension on its own, its not possible to zoom in/out the portals by the looks. Its got some with different sized ( blue/green tokens etc.. ) with like 100x100 and 100x170 etc.. So I guess its not supposed to be able to resize these.

    When adding spell tokens, again I can not resize the portals, but I can resize spell tokens.

    So I dont think this is an issue. Could you check with latest versions ?

    -pete
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    Forge Modules: B9's Steel Defender.
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  10. #810
    Quote Originally Posted by webdove View Post
    The best thing as an option from my perspective would be simple cones circles square tokens with no fill. That would preserve the ability to target, eliminate the clutter and allow them to be placed anywhere and rotated in any direction.
    I've updated the 'B9_SpellTokens.mod' to include a selection of generated spell tokens using the batch file at the top of the thread. ( I added outline generation to it. ) They have a slight dark transparent tint and a dark black transparent outline. They look odd with no fill, so I set it very low.

    Take a look, as I'm probably going to keep these as basic token and at some point will probably generate a configuration xml file. But feedback will be welcome.

    -pete
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

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