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  1. #141
    Quote Originally Posted by damned View Post
    Hit the cog at top right of character sheet to recalculate all the values
    Oh, yeah... that helps doesn't it? Thank you again...

  2. #142
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    Everything updates when you edit or open them, but if you say edited your Dex it wont update all the things that link to Dex so click the Cog and it will run through. It isprobably best to hit the Cog twice on complex sheets as some things may be order dependent.

  3. #143
    Quote Originally Posted by damned View Post
    Everything updates when you edit or open them, but if you say edited your Dex it wont update all the things that link to Dex so click the Cog and it will run through. It isprobably best to hit the Cog twice on complex sheets as some things may be order dependent.
    Thanks... I caught a couple of other mistakes I made after hitting the cog a couple of times... Just sent you a mod file with the template and 5 pregens for Atlantis Second Age... I'll be running a PTP/charity game in about a week using the system...

  4. #144
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    Thats awesome. I just had a quick look.
    What is the core mechanic - is there a static target you are rolling against or the GM declares a target based on difficulty?

  5. #145
    Quote Originally Posted by damned View Post
    Thats awesome. I just had a quick look.
    What is the core mechanic - is there a static target you are rolling against or the GM declares a target based on difficulty?
    Based on difficulty with difficulty being set by opposing skill/level/etc. Then reference a chart: generally 11+ on 1d20 is success with variations based on amount of failure/success.

  6. #146
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    Some options you might consider -

    [1] and [2]
    for those skills/stats that are typically 11+ for success change the roll in A to
    rollover 1d20+[b]
    set A to 11
    set B to your modifier

    And it can roll Success/Fail for you.

    [3]
    for Attacks and Damage you could tick the
    Report Target Name field
    and you get that little extra info in Chat



    atlantis.jpg

  7. #147
    We do, it's the star below that person's name.

  8. #148
    Hello,
    First of all, I'm sorry for my English from google translator lol!
    Secondly, I would like to know if there is a possibility to use other combat track defense statistics to use in roll attackac. For example some n3 and n4.

    Because for my system I have physical evasion and magic evasion. And I also have physical armor and magic armor for damage reduction.

    I know that I can simply change the value in n1 and n2. However, having two additional fields would reduce manual filling errors.

    Is Possible?

    Again forgive me for the english from google translator!
    haha!!!

  9. #149

  10. #150
    I know it doesn't have a field n3 and n4. I referred to these fields because I also use physical armor and magic armor for damage reduction. Which would be on the roll damager.

    But I want to congratulate you for the excellent work. Sensational. Here in Brazil we have a very common expression:

    "Você é o Cara!"

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