Thread: 5E - Token Height Indicator
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January 31st, 2023, 02:05 #641
I just tried all four settings (tooltip, title, title hover, and off) and all worked fine for me. What ruleset are you using? Can you try removing the tokens from the map and re-adding and see if that helps? I don't want the last few days of THI to be bug-ridden.
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January 31st, 2023, 02:11 #642
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January 31st, 2023, 02:25 #643
Ok. It looks like it is a conflict between THI and SR's combat groups . Here is the campaign if that helps.
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January 31st, 2023, 02:26 #644
If it helps, it works on 5E with the following extensions loaded:
5E - Advanced Effects
5E - Advantages
5E - Advantages Pointer Areas
5E - Generic Actions FGU
5E - Polymorphism FGU
5E - Reliable Talent
5E (and more) - Equipped Effects FGU
5E Action Tracker
5E Encounter Difficulty Calculator
5E Extension - NPC flavors
5e Legendary Assistant
5E Save Overlay
5E Sharing is Caring
5e Undo Last
Calendar Plus
Clear Dead
Coin Flip
CoreRPG - Combat Highlighter
CoreRPG - Has Initiative Indicator
CoreRPG - Wound Overlay
Dice Jail
Feature: Ammunition Manager
Feature: Aura Effects
Feature: Better Combat Effects
Feature: Blissful Ignorance
Feature: Chat Aesthetics Configurator
Feature: Clock Adjuster
Feature: Coins Weight
Feature: Constitutional Amendments
Feature: Decked Out
Feature: Dropped Order
Feature: Effect Builder
Feature: Effect Builder Plugin - 5e
Feature: Exhausted
Feature: Extraplanar Containers
Feature: Friend Zone
Feature: Inventory Identified
Feature: Kin'N'Kaboodle
Feature: Misc Annotations
Feature: Moon Tracker
Feature: Natural Selection
Feature: Optical Referendum
Feature: Party Inventory Weight
Feature: PassiveFloor
Feature: Power Up
Feature: Size Matters
Feature: Spell Action Info
Feature: Stealth Tracker
Feature: Token Height Indication
Feature: Tooltips
Feature: Winnowing Pursuits
Feature: Wound Display
Fen's NPC Portrait Workaround
Local Dice Tower Ext
Random Spellbook 5e Extension
Requested Rolls
Theme: BARON
Ah, should have checked if you found it before that list.
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January 31st, 2023, 02:29 #645
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January 31st, 2023, 02:35 #646
I can create it both with your test 2 and with just adding combat groups. I'm guessing it has messes with the key I use for some reason - I'll see if I can confirm.
Edit: Nope, that's not it.Last edited by GKEnialb; January 31st, 2023 at 02:40.
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January 31st, 2023, 03:58 #647
Hmmm. Looks like the token properties are changing while I'm accessing it in that case. Nothing I can do on my side - I'll let silentruin know. Luckily I tried it in Test with combat groups and there is no conflict there, so in any case, you'll have a fix one way or another soon.
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January 31st, 2023, 04:03 #648
I expect we shouldn't need this ext after test goes live correct?
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January 31st, 2023, 04:19 #649
That's correct. I'll delist it after it goes live.
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January 31st, 2023, 10:38 #650
Yeah. I was not sure how much it is worth trying to fix it but I thought I would pass it along nevertheless.
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