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  1. #61
    sirkerry's Avatar
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    Quote Originally Posted by damned View Post
    Current requests I have are:

    Races (similar to Classes but no leveling)
    [getlevel]

    Are there others?

    Should I just create
    [gethealth]
    [getwounds]
    [getn1]
    [getn2]
    [getinit]
    [getsize]
    [getreach]
    [getspeed]
    as well?
    I really don't have an need for the getting those others (but others might), but I can see a use case for allowing rolls to update those values, especially for the AC[putn1] and DR [putn2] ones. Speaking of those, any chance we would have something like we have with Init now so we can use formulas/rolls to calculate them? This would be useful for games that use active defenses.

    The other request that comes to mind, is the support for IF THEN ELSE logic and Effects in the Rolls, but I know that's kinda out there.
    Native Texan. Tabletop Gaming Curmudgeon since 1977. Life-long Trekkie. 1930's Pulp Adventure aficionado. Die-hard Savage. OSR enthusiast. Traveller grognard.
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  2. #62
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    Quote Originally Posted by damned View Post
    Current requests I have are:

    Are there others?
    Well it would be really nice to have a way to track mental health (i.e. Sanity) and mental wounds (i.e. Stress) alongside Health and Wounds.
    Native Texan. Tabletop Gaming Curmudgeon since 1977. Life-long Trekkie. 1930's Pulp Adventure aficionado. Die-hard Savage. OSR enthusiast. Traveller grognard.
    Currently Running:
    Basic Fantasy RPG - Ruleset Test Campaign
    Currently Playing:
    Dolmenwood - The Dolmenwood Murders
    D&D 5e - O5R Test Games
    Time Zone: Central Daylight Time (GMT-5)

  3. #63
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    Quote Originally Posted by sirkerry View Post
    Well it would be really nice to have a way to track mental health (i.e. Sanity) and mental wounds (i.e. Stress) alongside Health and Wounds.
    At some point there has to be limits on what I add or it becomes MoreCore again.
    You can track those on a Roll if needed and you can use the reduce roll to target Sanity or Mental Health or whatever.
    If you only need a single value for each you could use n1 and n2
    I could setup a panel containing a list of fields and they could also be syncd to CT but in some ways they would look just like Rolls with less options.

  4. #64
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    Battlemarch

    I can add a 4th box in many ways Im hesitant to do so.
    Most Rolls need two fields at most and almost all are covered by 3.
    If I add a 4th it reduces the space available to the Name label
    In MoreCore I had 3 columns in the same space and the only way I did that was to make the number boxes so small
    I can reduce the wasted space in the number frame but then FG themes (other than XCore specific ones) will not work very well
    I can reduce the size of the number field but that starts cramping d% games

    What is the game you are wanting to play?

  5. #65

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    When all is said and done, this is a Middle-Earth Campaign that started began as old D&D in the early 80's and morphed to use 2D10 instead of a D20 for attacks.
    It morphed to stop using classes and became more skill based and has some flavor of ICE MERP and GURPS spells.

    Basically, a home brew of original D&D. I find current D&D, and even PF1 to be over complicated. Most of the calculations in this game can be done beforehand.
    With XCore, I'll do what I can and keep using offline tools for character generation and such. The big win with XCore is being able to use 2D10 for combat attacks.

    I can appreciate that you don't want to turn XCore into the kitchen sink. Perhaps this will get me to dig into the FG code and modify/create the rule set I think I want/need.

    Now that MoreCore and XCore are on the Forge, can we no longer muck around and modify the underlying code?

    Thanks,

    Bill
    FG:Classic/Unity Ultimate License Holder

  6. #66
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    MoreCore is on Forge but downloads to rulesets and can be cracked open and played with.

    XCore is in the vault for now.

    If you do want to tinker I cant recommend the RSW highly enough if you are wanting to build your own ruleset exactly the way you want it.
    It still requires plenty of learning but it has helped my productivity and motivation immensely.

  7. #67
    Quote Originally Posted by damned View Post
    OK. I think NPCs are fixed.
    The Items roll bug should be resolved.

    BUT

    I think Im going to remove the identified feature from Items.
    I dont see any nice way of having the non identified showing in the Rolls view.
    Sweet! Works for me.

  8. #68
    In a few hours of work I built the RPG system for Tribulation of the Dead. It is a very simple game by One Shot RPG. XCore rocks!

    Tribulation of the Dead.JPG

  9. #69
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    [QUOTE=spoofer;674598]In a few hours of work I built the RPG system for Tribulation of the Dead. It is a very simple game by One Shot RPG. XCore rocks!



    looks awesome!
    Can you share the character sheet - or if you havent entered everything (eg copyright issues with sharing) share a module with a Character, NPC and some Rolls?

  10. #70
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    ok a peek at the next feature:



    This is a view of a Roll.
    [1] is the Roll Label/Name. [2] is the Dice Roll which can use the various Roll syntax. [3] is the new Calc feature. You can use valid Roll syntax (excluding Roll types as there is nothing being rolled) to create a formula to populate the [4] Value by double clicking the Value or the * icon

    Note you can only do simple math using addition, subtraction, multiplication and division. There is nothing stopping you from creating a Calc that will produce a value that doesnt make sense. If the source values update you will have to update the Roll by double clicking the Value or the * icon.

    It probably wont save you time using this feature for simple calculations or as one off calculations. If you setup your character sheet template and rolls with these calculations it will save time and make it easier for the players.

    Attachment 55858
    Attached Images Attached Images

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